125,327 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
2 Months Ago
merge from new_menu
2 Months Ago
Removed some assets I don't need for the merge
2 Months Ago
crash at monument distance 800 -> 1200
2 Months Ago
Cleanup
2 Months Ago
main -> new_menu
2 Months Ago
Fixes and polish
2 Months Ago
Revert level manager - ready for merge
2 Months Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
2 Months Ago
merge from new_menu
2 Months Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
2 Months Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
2 Months Ago
Update icon manifest
2 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
2 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
2 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
2 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
2 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Explicitly pull compute shaders into content.bundle
2 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
2 Months Ago
Skin viewer parallax when moving the mouse around
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix running in editor with use bundles off
2 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
2 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
2 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
improve code quality and unsubscribe from events
2 Months Ago
fix mesh particle placement and LODS
2 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from main
2 Months Ago
fix mesh width for clients
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Re-implemented the skin viewer in item store modal
2 Months Ago
Deleted some stuff I won't need
2 Months Ago
merge from Twitchdropsrender