125,327 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Move buttons to styles folder, move demos to modal and rename
2 Months Ago
Restructure folders
2 Months Ago
Update legacy wood store steam item
2 Months Ago
Fix search bar, folder structure clean up
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
2 Months Ago
Sidebar component, and positioning fix
2 Months Ago
Skin viewer nre fix, some tweaks
2 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
2 Months Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
2 Months Ago
merge from no_build_zone_height_visual
2 Months Ago
merge from lock.key.item
2 Months Ago
merge from fix_userbutton_steamid_copying
2 Months Ago
merge from invis_indicator
2 Months Ago
merge from static_entities_hostile_fix
2 Months Ago
merge from mummywraps_shadowlod
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
Suppress warnings in Compass and CompassViewmodel
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
None compile fix (CompassViewmodel)
2 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
2 Months Ago
Merge from main
2 Months Ago
Protocol++
2 Months Ago
Merge from main
2 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Load monument prefabs if procgen needs to run on the client or server
2 Months Ago
Mark Rowboat_LOD2 as read/write
2 Months Ago
Fix possible NRE in ExtractReferences when updating asset scenes
2 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
2 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
2 Months Ago
Disable condition on compass
2 Months Ago
Clean up v_compass.anim.controller missing local files
2 Months Ago
Merge from compass
2 Months Ago
Fix resetfogofwar command
2 Months Ago
Mark a bunch more meshes as read/write
2 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
2 Months Ago
UI_FoilShaderMouseFollow compile fix
2 Months Ago
Compile fix
2 Months Ago
Fixed nre when opening skin viewer while connected to a server
2 Months Ago
Compile fix
2 Months Ago
merge from new_menu/skin_viewer_merge2
2 Months Ago
Cleaned SkinViewer scene
2 Months Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
2 Months Ago
Fix research table snapping issues
2 Months Ago
Add padding when trying to snap to twig walls