156,514 Commits over 4,536 Days - 1.44cph!

54 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
55 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
55 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
56 Days Ago
Replace entity ID randomization with a randomized offset
56 Days Ago
updated wording on some items
56 Days Ago
Make entityId required for consistency with app
56 Days Ago
Server side raycast jitter
57 Days Ago
Merge from rustplus_camera_fixes
57 Days Ago
Merge from main
57 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
57 Days Ago
57 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
57 Days Ago
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57 Days Ago
merge from water_treatment_plant_maintainables
57 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
57 Days Ago
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57 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
57 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
57 Days Ago
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57 Days Ago
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57 Days Ago
merge from main (gimme terrain_anchor_tooling)
57 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
57 Days Ago
Updated Jukebox mesh
57 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
57 Days Ago
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57 Days Ago
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57 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
57 Days Ago
Undo the code changes from MonumentBlockers, we starting again
57 Days Ago
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57 Days Ago
Lamb model, textures and materials added
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Missed the added files
57 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
57 Days Ago
merge from PlayerMaintainedMonuments
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
merge from jukebox_scroll
57 Days Ago
compiler fix
57 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
57 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
57 Days Ago
UZI 9mm texture pass and LODs
57 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
57 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
57 Days Ago
Water Pipes audio changes and added stings
57 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
57 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
57 Days Ago
Merge from PMM
57 Days Ago
Merge from PlayerMaintainedMonuments/powergrid