125,327 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
2 Months Ago
Polished the panning settings
2 Months Ago
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2 Months Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
2 Months Ago
Skin viewer pan controls
2 Months Ago
Prewarm the server browser, so when you access it it's already filled with servers
2 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
2 Months Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
2 Months Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
2 Months Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
2 Months Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
2 Months Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
2 Months Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
2 Months Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
2 Months Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
2 Months Ago
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2 Months Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
2 Months Ago
Skin viewer zoom controls Blur is full screen
2 Months Ago
Make all buffer memory blocks have a Swap() function
2 Months Ago
Make new no buiid zone shader more transparent.
2 Months Ago
merge from tugboat_toot
2 Months Ago
merge from main
2 Months Ago
merge from static_entities_hostile_fix
2 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
2 Months Ago
Fixed current level being SkinViewer instead of menu
2 Months Ago
Fixed window opening
2 Months Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
2 Months Ago
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2 Months Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
2 Months Ago
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2 Months Ago
clear benchmark timers after recording results, stops accumulating time between runs
2 Months Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
2 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
2 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
2 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
2 Months Ago
UI windows will try and repair themselves if left in a broken state
2 Months Ago
dont create particles if outside LOD radius
2 Months Ago
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2 Months Ago
Fixed connect button screwed up button icon size
2 Months Ago
Prefab scroll bar
2 Months Ago
Prefabbed sidebar on play and fixed scrollbar
2 Months Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
2 Months Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
2 Months Ago
More changes to premium icon foil shader
2 Months Ago
Foil shader now works across the screen if you want it to
2 Months Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
2 Months Ago
Restored menuui2 main prefab
2 Months Ago
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2 Months Ago
Missing _styles folder Prefabed SkinViewer2