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141,923 Commits over 4,413 Days - 1.34cph!

2 Years Ago
Increased default client tick rate from 20 to 32
2 Years Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
2 Years Ago
Thicket car flatbed base colliders
2 Years Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
2 Years Ago
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2 Years Ago
Applied first iteration of attack
2 Years Ago
Shotgun powdery prefab
2 Years Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
2 Years Ago
Muzzle WIP
2 Years Ago
Underwater post toggles.
2 Years Ago
Fixes
2 Years Ago
Fixed door controller IO UI overlapping doors interaction UI
2 Years Ago
Comment only
2 Years Ago
Restore accidentally removed include
2 Years Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
2 Years Ago
Proper new underwater settings RC
2 Years Ago
Fixed Water Purifier missing deploy guide
2 Years Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
2 Years Ago
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2 Years Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
2 Years Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
2 Years Ago
Fixed burlap head wrap 3D preview positioning in item store
2 Years Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
2 Years Ago
merge from fix_client_multiple_compressed_tags
2 Years Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
2 Years Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
2 Years Ago
Naming, cleanup, codegen
2 Years Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
2 Years Ago
Fix multiple compressed tags not being parsed correctly in client browser
2 Years Ago
blunderbus viewmodel animation edits
2 Years Ago
Moved assets
2 Years Ago
Fixed some issues with opacity masking
2 Years Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
2 Years Ago
Add network time fix
2 Years Ago
Naming, moved things around, removed unused code
2 Years Ago
2 Years Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
2 Years Ago
Speedtree with debugging info
2 Years Ago
blunder bus viewmodel animation idle pose edit
2 Years Ago
blunderbuss (needs renaming) materials and textures - before resize
2 Years Ago
More wire tool refactoring, the OnInput method mainly
2 Years Ago
sks 3p - all attachments now positioned correctly
2 Years Ago
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2 Years Ago
Fixed is client checks
2 Years Ago
Merged
2 Years Ago
Moved files
2 Years Ago
Pre-merge checkin
2 Years Ago
Updated shaders fixed culling masked trunk from transmission
2 Years Ago
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2 Years Ago
Fix dodgy rigidbody linls