136,830 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces
2 Years Ago
Merge fom main
2 Years Ago
Fix photos & headbags not working when inside a backpack
2 Years Ago
player update. speargun anim set edits
2 Years Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
2 Years Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
2 Years Ago
Fix servers not always removing from favorites.cfg
2 Years Ago
Codegen
2 Years Ago
Missing files
2 Years Ago
Fixed regular switch still showing 1 power usage in the UI
2 Years Ago
Merge from main
2 Years Ago
merge from spawn_changes
2 Years Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
2 Years Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
2 Years Ago
playerupdate. exported/set up speargun anim set
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
Remove full paths from "Adding Filesystem Addon" Fix floating GMAs not loading correctly
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
Danger zone backend now supports a parent and handles local positions
2 Years Ago
Compile fix again, codegen
2 Years Ago
Proposed fix for heli clipping through the map when the server has low fps
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
merge from tc_reskin_storageadaptor_fix
2 Years Ago
restoring 95641
2 Years Ago
Compile fix
2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
Further changes to LODing
2 Years Ago
Additional Bradley AI data
2 Years Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
2 Years Ago
More aggressive chase behaviour
2 Years Ago
Add heavy scientists to spawns
2 Years Ago
Logging Refactor
2 Years Ago
subtracting tc_reskin_storageadaptor_fix - compile
2 Years Ago
merge from tc_reskin_storageadaptor_fix
2 Years Ago
merge from binoculars_nre_2
2 Years Ago
Truck models progress
2 Years Ago
Bradley Heavy Scientist prefab & initial setup.
2 Years Ago
Bunch more wip spawn setup/functionality
2 Years Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
2 Years Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
2 Years Ago
Egressing cargo ship on save will continue to leave the map after load
2 Years Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
2 Years Ago
player update. double barrel shotgun anims set exported after edits
2 Years Ago
fully greyboxed worker house and master house
2 Years Ago
Merged topology/build zone fixes
2 Years Ago
wip spawn handling
2 Years Ago
Swapped legacy sink over to serverside. It's sync position anyway
2 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
2 Years Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.