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134,088 Commits over 4,444 Days - 1.26cph!

16 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
16 Days Ago
CR fix
16 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
16 Days Ago
m92 charm anchor tweaks
16 Days Ago
removed corridor fbx from blockers folder
16 Days Ago
Static version of industrial barricade for material checking
16 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
16 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
16 Days Ago
merge from storepage_industrial
16 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
16 Days Ago
Added branded 9x16 media for pack showcase
16 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
16 Days Ago
Industrial decor pack showcase
16 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
16 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
16 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
16 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
16 Days Ago
Quick fixes to playground assets
16 Days Ago
Industrial decor pack store page
16 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
16 Days Ago
Skin bundle update
16 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
16 Days Ago
first pass of the monument blocker-collapse
16 Days Ago
merge from main
16 Days Ago
fixing coconut underwear skinning
16 Days Ago
merge from industrial_dlc
16 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
16 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
16 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
16 Days Ago
merge from workshop_legacy_pose_client_fix
16 Days Ago
added torch image to industrial dlc sitem
16 Days Ago
Thruster UI button tweak to allow for the extra text
16 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
16 Days Ago
new sounds for the bdu helmet and vest
16 Days Ago
fix some warning spam in the iconrender scene in editor
16 Days Ago
Merge: from main
16 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
16 Days Ago
Fixed use legacy bind pose being editor only
16 Days Ago
Merge from main
16 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
16 Days Ago
Merge: from main
16 Days Ago
Bowless crossbow store page media
16 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
16 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
16 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
16 Days Ago
Merge from main
16 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
16 Days Ago
Added support for the shadow filtering dev convar in RRP
16 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
16 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode