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126,653 Commits over 4,109 Days - 1.28cph!

11 Months Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
11 Months Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
11 Months Ago
merge from main
11 Months Ago
Fixed spraycan menu not interactable
11 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
11 Months Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
11 Months Ago
Committing WIP work as need to switch branch
11 Months Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
11 Months Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
11 Months Ago
Removed missing guid rocks from craggy
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
11 Months Ago
Add NPC/vending spawners to water well C and E
11 Months Ago
Lowered chance of teas in food cache loot table
11 Months Ago
11 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
11 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
11 Months Ago
Protobuf
11 Months Ago
Merge from net_vis
11 Months Ago
Merge from main
11 Months Ago
Merge from npc_dynamic_pricing_updates
11 Months Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
11 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
11 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
11 Months Ago
Log pile AO doesn't go pure black in the middle.
11 Months Ago
Testing less washed out color grading. More oldschool.
11 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
11 Months Ago
Reduced DPV power again
11 Months Ago
Merge from hackweek_accessibility_colourblind
11 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
11 Months Ago
Merge from hackweek_accessibility_colourblind
11 Months Ago
Make AccessibilityComponent abstract
11 Months Ago
Don't recreate the decal material if not needed
11 Months Ago
Merge from main
11 Months Ago
Small tidy up in bike class
11 Months Ago
Fixed server compile
11 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
11 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
11 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
11 Months Ago
Merge from world_update_2
11 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
11 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
11 Months Ago
world_update_2 -> aux2 (again)
11 Months Ago
Streamlined legacy woodpile material setup
11 Months Ago
Phrase update
11 Months Ago
merge from arabic
11 Months Ago
Restored "Player Slots" label in server browser filtering
11 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
Added shark spawner to all divesites