138,776 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
2 Years Ago
Prevent on draw gizmo spam in the editor
2 Years Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
2 Years Ago
road/rail rejection for coastal cliffs
2 Years Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
2 Years Ago
Candles use standard thick transmission shader instead of the depracated packed one.
2 Years Ago
Apply workshop URL skin when starting scene. More tests.
2 Years Ago
Missing commits
2 Years Ago
Check if onfailure exists in http.Fetch/Post
2 Years Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
2 Years Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
2 Years Ago
Added new head to skinset.male
2 Years Ago
exported all updated wolf animations in a new folder
2 Years Ago
Wire invisible over ~4 meters
2 Years Ago
Added distance-based culling to the wire shader
2 Years Ago
protocol++
2 Years Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
2 Years Ago
Merge from main
2 Years Ago
Unsaved changes
2 Years Ago
Simplify TwistCorrectionComponent
2 Years Ago
Merge from main
2 Years Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
2 Years Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
2 Years Ago
Gibs, more closely match icon
2 Years Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
2 Years Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
2 Years Ago
Merge from main
2 Years Ago
Added a timeout and make sure the UI is layered properly in the HUD
2 Years Ago
Fix remapping order being reversed
2 Years Ago
Fix remapping only remapping the requested monument instead of every single one
2 Years Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
2 Years Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
2 Years Ago
&& => ||
2 Years Ago
Minor prop swizzling for lighting purposes.
2 Years Ago
Fixed building ceiling material not having any secondary textures applied.
2 Years Ago
Prefab backup
2 Years Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
2 Years Ago
-disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
2 Years Ago
S2P compound & oil rig as they had the BBQ prefabs
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
merge from fix_static_bbq_missing_prefab -> main
2 Years Ago
Fix unable to delete twitch headset
2 Years Ago
Fix possible NRE when deleting twitch drops items from your inventory Fix twitch drops somtimes still showing in your inventory right after deleting them
2 Years Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
2 Years Ago
More coastal cliff erosion
2 Years Ago
Skinnable setup Phrases rebuild
2 Years Ago
Description changes
2 Years Ago
Icon generation for Frontier Hazmat Description changes Phrases rebuild Skinlist rebuild Pack setup
2 Years Ago
Frontier skin setup
2 Years Ago
Merge main