138,776 Commits over 4,474 Days - 1.29cph!

2 Years Ago
Skip apply test
2 Years Ago
placement_check_before_notify -> Main
2 Years Ago
Do shelter and bag limit toast notifications after placement checks rather than before. Toast should only show up if it passes placement checks
2 Years Ago
Reset skin colour gradient on all skin sets (for now)
2 Years Ago
work in progress road/rail rejection for coastal cliffs
2 Years Ago
ocean wreck buoy update
2 Years Ago
junkpile_flyhack_fix -> Main
2 Years Ago
Subtract 95623 cargo_junkpile_fix (take 2)
2 Years Ago
Subtract 95623 cargo_junkpile_fix
2 Years Ago
Saddlebag RF Fix -> Main
2 Years Ago
Ensured flag doesn't interfere with saddles
2 Years Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
2 Years Ago
Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list
2 Years Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
2 Years Ago
Code cleanup, compile fixes
2 Years Ago
weekly skins
2 Years Ago
Saddlebag RF Fix -> Main
2 Years Ago
merge from sbtoolcupboard branch - added to render scene
2 Years Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
2 Years Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
2 Years Ago
Updated croc mesh, added new textures, materials and LODs
2 Years Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
2 Years Ago
Wallpapers skins unlocked by default
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
missing change on spring
2 Years Ago
added default materials for chain/spring/cloth
2 Years Ago
merge from firemode_improvements
2 Years Ago
Added fire mode switch sound to the rest of the guns
2 Years Ago
Wire deployment, player detection
2 Years Ago
radtown S2P
2 Years Ago
tweaks to scaffolding building stair
2 Years Ago
removed underscrores from camera names
2 Years Ago
Added an additional way to get on the radhouse roof
2 Years Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
2 Years Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
2 Years Ago
Merge from parent
2 Years Ago
Server side cancel fix
2 Years Ago
Refactor RPS into a more generic gesture interaction system, WIP
2 Years Ago
Merge from parent
2 Years Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
2 Years Ago
Merge BikeFastTurns -> main
2 Years Ago
Fast steering work
2 Years Ago
Changed how fast steering applies
2 Years Ago
Use DriveWheelVelocity to show spin FX visually
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from midi_unsubscribe
2 Years Ago
Control feeling reasonably good
2 Years Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events