138,723 Commits over 4,324 Days - 1.34cph!

7 Days Ago
merge from hackweek_more_tests
7 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
7 Days Ago
merge from naval_update/io_boats
7 Days Ago
Fixed pressure pads being deployable halfway through walls
7 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
7 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
7 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
7 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
7 Days Ago
Deployable test for missing guide mesh
7 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
7 Days Ago
merge from hackweek_more_tests
7 Days Ago
Handle multiple groundwatch components in the groundwatch test
7 Days Ago
Restored spotlight and tripod spotlight deploy guides
7 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
7 Days Ago
merge from main
7 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
7 Days Ago
merge from testrunner_editor
7 Days Ago
Compile fix
7 Days Ago
Boxes DLC - fixed LOD issue with ammo box
7 Days Ago
merge from main
7 Days Ago
updated planners and wallpaper 3p run anim
7 Days Ago
merge from testrunner_editor
7 Days Ago
Fixed some selection bugs
7 Days Ago
updated planners and wallpaper 3p anims/override controllers
7 Days Ago
Split editor and runtime tests into two tabs Styling changes
7 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
7 Days Ago
server_browser_remove_ping -> main
7 Days Ago
force player model to use average female skin set (for degbugging)
7 Days Ago
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7 Days Ago
Makeshift coffee table updated with vertex AO
7 Days Ago
Updated blockouts for apartment sets
7 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
7 Days Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
7 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
7 Days Ago
Merge from main
7 Days Ago
merge from PlayerRigUpdate2
7 Days Ago
Cap mask updates, material tweaks
7 Days Ago
Added debug hair materials
7 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
7 Days Ago
crypt building skin works with upgrade_radius and related commands
7 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
8 Days Ago
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8 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
8 Days Ago
merge from main
8 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
8 Days Ago
Merge from main
8 Days Ago
Removed another BroadcastRefresh call that wasn't needed