248,576 Commits over 3,928 Days - 2.64cph!

10 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
10 Days Ago
Make comment more explicit
10 Days Ago
Further work on handling reload state with arrow persistence
10 Days Ago
Shadergraph: Fix preview ShowSkybox option
10 Days Ago
Fix SceneRenderingWidget not calling PreRender
10 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
10 Days Ago
Fixed battering ram using the wrong head health values
10 Days Ago
battering ram anim upodates
10 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
10 Days Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
10 Days Ago
10 Days Ago
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10 Days Ago
Fix merge error
10 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
10 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
10 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
10 Days Ago
Ship the gfx folder in the correct depot, sigh
10 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
10 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
10 Days Ago
Fixed Single Reload Finish -> idle transfer
10 Days Ago
Fixed deploy -> idle time
10 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
10 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
10 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
10 Days Ago
merge from primitive
10 Days Ago
This stuff shouldn't be public
10 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
10 Days Ago
Replace SetRoot call with MergeToPreserveExisting
10 Days Ago
Fix typo in comment
10 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
10 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
10 Days Ago
Merge from /indirect_instancing
10 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
10 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
10 Days Ago
added ao map
10 Days Ago
converted f1 grenade to use specgloss
10 Days Ago
Battering ram scoop damage renderer
10 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
10 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
10 Days Ago
Reduced blurring when using TAA
10 Days Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
10 Days Ago
Merge from black_bg_fix
10 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
10 Days Ago
Merge from main
10 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
10 Days Ago
Added jungle ruins stone floor textures
10 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
10 Days Ago
Update protobuf codegen exe
10 Days Ago
Battering ram folder cleanup
10 Days Ago
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