userFlaviencancel

1,170 Commits over 244 Days - 0.20cph!

3 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
3 Months Ago
merge from main
3 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
3 Months Ago
Renamed wallpaper prefabs
3 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
3 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
3 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
3 Months Ago
Fixed electrical heater placement issue
3 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
3 Months Ago
manifest
3 Months Ago
merge from building_skins_3/wallpaper
3 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
3 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
3 Months Ago
merge from main
3 Months Ago
merge from wireisolation_fix
3 Months Ago
Fixed wire isolation resetting itself when looking away
3 Months Ago
Fixed RF receiver gibs scale
3 Months Ago
merge from searchlight_fixes2
3 Months Ago
merge from main
3 Months Ago
Fixed some IO prefabs missing their main power slot input
3 Months Ago
Only check the IO prefabs that need a main power slot
3 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
3 Months Ago
merge fixes
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
3 Months Ago
Fixed doors returning wrong total line anchors count
3 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
3 Months Ago
merge from main
3 Months Ago
Fixed small and medium non-animated neon signs culling issue
3 Months Ago
merge from serverevent_commands
3 Months Ago
Compile fix
3 Months Ago
merge from spawnview_command
3 Months Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
3 Months Ago
Fixed spawnview command ignoring the debug camera roll
3 Months Ago
merge from main
3 Months Ago
codegen
3 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
3 Months Ago
Removed unused retro TC localization tokens
3 Months Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
3 Months Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
3 Months Ago
merge from spawnview_command
3 Months Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
3 Months Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
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