250,302 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Remove unneeded junk Build footsteps into BodyController
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix NRE
3 Months Ago
Leaderboard backup, run #14933
3 Months Ago
Manually Paint the Button widget, make it tintable
3 Months Ago
Fixed the fix.
3 Months Ago
Fixes
3 Months Ago
Grenades
3 Months Ago
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
3 Months Ago
Fix new project location file dialog not setting initial directory
3 Months Ago
Improve spotlight gizmos
3 Months Ago
Map Updates
3 Months Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
3 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
3 Months Ago
Converted QuestResource [Groups] to [Feature]s Add [Feature]s to TileResource Add [Feature]s to EntityResource
3 Months Ago
Added StartingRotation to Projectile Updated ItemResource to use [Feature]s instead of [Group]s, creating a new item is much less overwhelming now Updated all ItemResources using certain Features
3 Months Ago
change timescale to 1 for problematic scenes
3 Months Ago
add leaderboard button to solo page, show greyed out frenzy letters even after they've been collected
3 Months Ago
cape balance mummy + frankenstein mask loot tables
3 Months Ago
Update SpriteTools Fix crosshair targeting on Entities Added Rotation [Feature] to Projectile Added Bone item drops and projectiles Cleaned up a bunch of lengthy components by converting [Group]s to [Feature]s Added Ranged Combat Feature to Enemy. Skeletons now throw bone projectiles from a distance
3 Months Ago
Remove logs
3 Months Ago
occupancy stripping
3 Months Ago
Asset Browser 2 (#1670)
3 Months Ago
Fix obj/ files still showing up in some places (I had this in the wrong place entirely 🤦‍♂️)
3 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
3 Months Ago
create leaderboard and settings components, fix pause menu logic
3 Months Ago
Remove unused GrabOutputColorDepth Adjust focal length with sensor size https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20144814.mp4
3 Months Ago
Small rock formations
3 Months Ago
Make fsm declaration syntax more compact, fix scientist death
3 Months Ago
Fix CoC pass on any quality level, increase blur size to 200 https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20143224.mp4
3 Months Ago
Update scientist FSM to new system
3 Months Ago
Fix scientist spinning when coming to a stop
3 Months Ago
Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name
3 Months Ago
npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k
3 Months Ago
Fix ControlSheet issues Create Input.config
3 Months Ago
Fix scientist not moving (merge)
3 Months Ago
Fix compile errors from merge
3 Months Ago
Clothing Updates
3 Months Ago
Minor cleanup and code move
3 Months Ago
Use CollectionExtensions properly
3 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit Iterate, higher quality downsampling Disable front blurs for now Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof
3 Months Ago
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3 Months Ago
soldier clothing mouse on screen edges moves camera level generation zombie movespeed fluctuation
3 Months Ago
Added all the OnMouseX overrides from Panel to PanelComponent. Resolves Facepunch/sbox-issues#6678
3 Months Ago
- Code cleanup. - Added metrics.
3 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
3 Months Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
3 Months Ago
Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof
3 Months Ago
dirt_mound_a + b assets
3 Months Ago
refinery updates