198,704 Commits over 4,140 Days - 2.00cph!

5 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
5 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
5 Months Ago
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5 Months Ago
update tech tree script for isSelected opacity
5 Months Ago
bee grenade icon update
5 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
5 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
5 Months Ago
merge fron crafting_update
5 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
5 Months Ago
Experiment for with other fire reactions to find most intuitive one
5 Months Ago
move lock icon to top left on the tree
5 Months Ago
Added Bee Grenade Glass Gibs
5 Months Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
5 Months Ago
More consistent fire reaction
5 Months Ago
Additional server-side pie consume check. Pie entity bounds fix.
5 Months Ago
Created Place Holder Bee Grenade Icon
5 Months Ago
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5 Months Ago
missing .mat because plastic is plastic
5 Months Ago
merge from main
5 Months Ago
merge from tugboat_sinking_parenting_fix
5 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
5 Months Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
5 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
5 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
5 Months Ago
merge from crafting_update
5 Months Ago
Fixed the rendering issues with the bear-snow.decal material
5 Months Ago
assigned glass diff for cooking workbench
5 Months Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
5 Months Ago
Meat cooking client prediction and server reconcilliation, wow
5 Months Ago
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
5 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
5 Months Ago
Cooking workbench textures
5 Months Ago
4k cooking workbench textures
5 Months Ago
merge from vehicle_build_privilege_fix
5 Months Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
5 Months Ago
fixed vehicle building privilege cache reading as false negative
5 Months Ago
cinematic texture sets / materials for media content
5 Months Ago
crafting_update -> bees
5 Months Ago
improved cooking work bench gibs
5 Months Ago
Merge from cookingv2
5 Months Ago
Added deferred indirect lighting and environment volume pass back to the camera prefab after merge
5 Months Ago
separated client/server convars for trigger excludelayer behaviour
5 Months Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
5 Months Ago
Wheat collectable layer fix
5 Months Ago
Merge from main
5 Months Ago
Fixed Wheat collectable using corn model
5 Months Ago
Merge from crafting_update
5 Months Ago
Merge from cookingv2
5 Months Ago
Applied Harvesting buff to hunters pie Pumpkin pie now gives +10% max health
5 Months Ago
Removed comfort modifier from chocolate bar Removed fishing booster from fish pie Added comfort booster to fish pie