251,235 Commits over 3,959 Days - 2.64cph!

4 Months Ago
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4 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
4 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
4 Months Ago
Merge from manpad_fix
4 Months Ago
Fixed custom vertex streams on manpad fx
4 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
4 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
4 Months Ago
manifest
4 Months Ago
Stages Kill trigger Reset Moving platform
4 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
4 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
4 Months Ago
Bullshit file filtering Add option to show only assets Refactor list drawing Put type icon in top left
4 Months Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
4 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
4 Months Ago
wip temporary, no-pickup world items
4 Months Ago
store view frontiers
4 Months Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
4 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
4 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
4 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
4 Months Ago
Compute anim hashes to not reimport them when they didn't change
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Dart tweaks
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External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
4 Months Ago
Wider terrain blend map for swamp_b
4 Months Ago
Revert "Remove GetAllComponents( Type type )" This reverts commit 1df4c2e1841f058432fdb446fccd5dcb93e0648f. Implement GetAllComponents( Type type )
4 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
4 Months Ago
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Log files use the process name Remove GetAllComponents( Type type ) Experiment: Does the boxing to object make any difference here
4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
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Fix hotload struct array block copy
4 Months Ago
Texture changes, redid the leather because I wasn't happy with it.
4 Months Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
4 Months Ago
merge from world_update_2
4 Months Ago
updated manifest (dpv was lost in the merge)
4 Months Ago
Update TargetFramework to net9.0 Fix changed MemoryMarshal.Write HotloadDll checks for net9.0 Replace FormatterServices.GetUninitializedObject with RuntimeHelpers.GetUninitializedObject Package updates Use ReadExactly instead of Read Fix MemoryMarshal.Write usage Comment out obsolete for now Disable PatchAMSI Update compiler embedded refs Update embedded System.Runtime.Versioning.TargetFramework version processor ignore net9 folder too Whitelist System.Runtime.CompilerServices.NullableAttribute Whitelist NullableContextAttribute Whitelist RefSafetyRulesAttribute
4 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
4 Months Ago
Merge from main
4 Months Ago
Merge from dartmod
4 Months Ago
AnimGraph: Keep track of cycle for updating state machine blend weights instead of calculating from anim time, should fix dodgy blends when playback speed fluctuates
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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