130,459 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Restored "JellyFish" shader
10 Months Ago
3p minicrossbow 4 reload end anim set up
10 Months Ago
3p minicrossbow 4 reload animations set up
10 Months Ago
4k textures for lunar wall frames
10 Months Ago
Fixed screwed reload wm animation speed
10 Months Ago
Texturing feedback Old TV 2
10 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
10 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
10 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
10 Months Ago
Rider eye motion when galloping
10 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
10 Months Ago
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10 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
10 Months Ago
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10 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
10 Months Ago
Siege harness bone constraints setup
10 Months Ago
merge from Knight Armour DLC - KnockerPhys
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
10 Months Ago
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10 Months Ago
Updated SiegeHarness model in RidableHorse2
10 Months Ago
Export medium as default settings, bumping it up a level.
10 Months Ago
Medieval itemstore prefab
10 Months Ago
Fix non-debug build
10 Months Ago
Fix server build
10 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
10 Months Ago
- Old TV 2
10 Months Ago
merge from primitive
10 Months Ago
Submitting Outbreak scientist rig
10 Months Ago
Medieval store additions
10 Months Ago
Blowpipe reload and firing anim update
10 Months Ago
Fix scientists footstep sounds not playing correctly
10 Months Ago
Fix compile error from System namespace applying to Random class
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
medieval store view setup
10 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
10 Months Ago
merge from monument_menu_items -> main
10 Months Ago
merge from main -> monument_menu_items
10 Months Ago
merge from fix_banlist_allocation -> main
10 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
10 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
10 Months Ago
Merge from main
10 Months Ago
merge from preserve_settings
10 Months Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
10 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
10 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
10 Months Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
10 Months Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive