141,176 Commits over 4,383 Days - 1.34cph!

11 Months Ago
merge from main
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Added rotation support to triangle wallpaper
11 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
11 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
11 Months Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
11 Months Ago
Remove excess protos on train engine
11 Months Ago
updated industrial lights icon for steam prefab
Rin
11 Months Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
11 Months Ago
Super hacky test
11 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
11 Months Ago
Fix some logic errors in train sync vars
11 Months Ago
Update header image and store icon
11 Months Ago
backup
11 Months Ago
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11 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
11 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
11 Months Ago
merge from main -> iconrender_improvements
11 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
11 Months Ago
simple_snow_usage -> main
11 Months Ago
Remove some debug stuff
11 Months Ago
Fix incorrect beehive boolean trigger
11 Months Ago
main -> simple_snow_usage
11 Months Ago
main -> syncvars
11 Months Ago
main -> new_menu
11 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
11 Months Ago
compile_simulator_window -> main
11 Months Ago
Tweaked brick foundation wallpaper pos again
11 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
11 Months Ago
pooling_test_command -> main
11 Months Ago
merge from adobe_floor_split
11 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
11 Months Ago
pooling_test_command -> main
11 Months Ago
Wrap whole thing in client block instead
11 Months Ago
Compile error
11 Months Ago
pooling_test_command -> main
11 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
11 Months Ago
merge from main
11 Months Ago
Settings keybinds tab
11 Months Ago
adobe floor models split for ceiling wpp
11 Months Ago
cleanup
11 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
11 Months Ago
vine_pooling_nre -> main
11 Months Ago
Ensure vine renderer is not null
11 Months Ago