139,103 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Texels per unit system (for uvs)
11 Months Ago
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11 Months Ago
Better distance night eye glow system to panthers.
11 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
11 Months Ago
level edits to powerplant, mainly sewer exits - s2p
11 Months Ago
Capsule vine test setup for Ian
11 Months Ago
small oilrig converted
11 Months Ago
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11 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
11 Months Ago
merge from broadphase_revert
11 Months Ago
revert broadphase method to old settings
11 Months Ago
large oilrig converted
11 Months Ago
merge from Wood armour gloves
11 Months Ago
Updated tiger and panther texture resolution
11 Months Ago
Shader improvements Moved assets in the right folders
11 Months Ago
vine_animation_setup -> jungle_update
11 Months Ago
Failsafe for descend prediction, stops its playing twice
11 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
11 Months Ago
Latest weapon rack save
11 Months Ago
Remove idle exit time for snapper animation start
11 Months Ago
vine_animation_setu -> jungle_update
11 Months Ago
forgot to move rope ladder in prefab
11 Months Ago
Predict a correct vine descent - player descent animation in a better place
11 Months Ago
reduced the depth of jungle swamp by 20ish %
11 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
11 Months Ago
vine_animation_setup -> jungle_update
11 Months Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
11 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
11 Months Ago
Correct inventory sounds
11 Months Ago
fixed some wall clipping props in zigg scene
11 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
11 Months Ago
jungle_update -> vine_animation_setup
11 Months Ago
merge from jungle_dlc
11 Months Ago
3d_renderer_caps -> jungle_update
11 Months Ago
merge from jungle_update
11 Months Ago
Disable 3d renderer again
11 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
11 Months Ago
Adjust cap triangles winding order based on direction
11 Months Ago
ruins cell door model
11 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
11 Months Ago
Update Sprays + Icon
11 Months Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
11 Months Ago
3d_renderer_uv_fix -> jungle_update
11 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
11 Months Ago
Delete out of data weapon rack saves
11 Months Ago
Submitting coco armour 3rd person arms fbx update
11 Months Ago
Merge from main
11 Months Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
11 Months Ago
exported wip vine descend animations
11 Months Ago
Updating coco armour viewmodel skinning