198,680 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Prevent on draw gizmo spam in the editor
1 Year Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Apply workshop URL skin when starting scene. More tests.
1 Year Ago
Missing commits
1 Year Ago
Check if onfailure exists in http.Fetch/Post
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
1 Year Ago
Added new head to skinset.male
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
protocol++
1 Year Ago
▉▆█▊▌ ▍▊▅▊ ▋▇▋▊▋██▇▉▋▄▇_▊▉▇
1 Year Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes
1 Year Ago
Simplify TwistCorrectionComponent
1 Year Ago
Merge from main
1 Year Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
1 Year Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
1 Year Ago
Gibs, more closely match icon
1 Year Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
1 Year Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
1 Year Ago
Merge from main
1 Year Ago
Added a timeout and make sure the UI is layered properly in the HUD
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
Fix remapping order being reversed
1 Year Ago
Fix remapping only remapping the requested monument instead of every single one
1 Year Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
1 Year Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
1 Year Ago
&& => ||
1 Year Ago
Minor prop swizzling for lighting purposes.
1 Year Ago
Fixed building ceiling material not having any secondary textures applied.
1 Year Ago
Prefab backup
1 Year Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
-disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
1 Year Ago
S2P compound & oil rig as they had the BBQ prefabs
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_static_bbq_missing_prefab -> main
1 Year Ago
Fix unable to delete twitch headset
1 Year Ago
Fix possible NRE when deleting twitch drops items from your inventory Fix twitch drops somtimes still showing in your inventory right after deleting them
1 Year Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
1 Year Ago
More coastal cliff erosion
1 Year Ago
Skinnable setup Phrases rebuild
1 Year Ago
Description changes
1 Year Ago
Icon generation for Frontier Hazmat Description changes Phrases rebuild Skinlist rebuild Pack setup