156,534 Commits over 4,536 Days - 1.44cph!

1 Year Ago
merge to naval_update
1 Year Ago
fixed BP fragment clipping inside desk at air field s2p
1 Year Ago
sewer banch BP clipping fix
1 Year Ago
sewer branch BP single pickup fix s2p
1 Year Ago
fixed excavator coal_pile out of terrain on certain seeds
1 Year Ago
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1 Year Ago
Reduce cannon ball damage
1 Year Ago
merge from halloween2025
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix missing boat building station deployment mesh
1 Year Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Year Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
1 Year Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
1 Year Ago
fixed erroneously committed files
1 Year Ago
merge from main
1 Year Ago
boat building station collision mesh + prefab update
1 Year Ago
adjusted rpg incendiary ammo model rotation
1 Year Ago
replacing outboard motor hierarchy scaling with mesh import scaling
1 Year Ago
merge from naval_update
1 Year Ago
RPG7 - updated blockout mesh
1 Year Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
1 Year Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
1 Year Ago
exported small engine anims
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
1 Year Ago
merge from Charity_plushies
1 Year Ago
plushie volumes
1 Year Ago
gameplay pass
1 Year Ago
Merge from parent
1 Year Ago
Merge from cannon_improvements
1 Year Ago
Merge from parent
1 Year Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
1 Year Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
1 Year Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
1 Year Ago
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1 Year Ago
Buildfix: get rid of dead code call Tests: editor compiles
1 Year Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
1 Year Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
merge from store_atlases/v2
1 Year Ago
Fixed some store blurry icons
1 Year Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
1 Year Ago
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1 Year Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
1 Year Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
1 Year Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
1 Year Ago
Compile errors
1 Year Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
1 Year Ago
Add more profiling
1 Year Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
1 Year Ago
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