137,039 Commits over 4,324 Days - 1.32cph!

2 Months Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
2 Months Ago
Gingerbread woman repose
2 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
2 Months Ago
This can go I think
2 Months Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
2 Months Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
2 Months Ago
Gingerbread man repose
2 Months Ago
Fix cant start coroutine because object is inactive error
2 Months Ago
quickcraft_improvements -> main
2 Months Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Couple test fixes
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
Minor quick craft button cleanup
2 Months Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
2 Months Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
2 Months Ago
merge from main
2 Months Ago
merge from crosshair_button_release
2 Months Ago
Fix the crosshair preview buttons triggering on pressed instead of released
2 Months Ago
Merge from space_station_weapon_skin
2 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
2 Months Ago
Cherrypick from 139797
2 Months Ago
Cherrypick from 139793
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Added admire sounds to the salvaged axe
2 Months Ago
Convert seq_num uint → int
2 Months Ago
rebase on main
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update/industrial_optim
2 Months Ago
Formatting fixes
2 Months Ago
Rework buffer transfers, all tests now pass
2 Months Ago
Remove unused method PurchaseUpkeepTime(float)
2 Months Ago
Fixed a bunch of tests, buffer transfers still failing
2 Months Ago
merge from solarpanel_tests
2 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
2 Months Ago
Merge from naval_update
2 Months Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
2 Months Ago
merge from fix_console_thread_cancel -> main
2 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
2 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
2 Months Ago
First iteration of easel bars adjusting for painting size, clean up code
2 Months Ago
Fix 357 reload shell eject, again Make Nova Prospect soldier player model use custom materials * Allows people to modify the material without affecting the NPC, just like other combine player models. * Made the eyes colorable on the first skin like other combine player models * More consistent appearance compared to other combine player models (rimlight) RichText:SetText now discards \r and \0 * This is consistent behavior with RichText:AppendText and fixes RichText:GetText not working correctly after SetText and AppendText calls in that order. Fixed entities with material overrides being in the wrong render group * Another one of those "depth pass" rendering issues with large dupes. If 2 entities have the same material as material override and one of them is transparent (via the color tool for example), this would affect a lot of unrelated entities. I think this only happened if the material was last rendered with transparency in the previous frame. Fixed freezes when removing large amount of entities in Sandbox (dupes) * Same for creation, but probably to a lesser degree
2 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
2 Months Ago
merge from main
2 Months Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
2 Months Ago
hotreload_serialization_fix_2 -> main
2 Months Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
2 Months Ago
Compile fix