161,141 Commits over 4,597 Days - 1.46cph!

28 Days Ago
merge from drinkingpoint_optims
28 Days Ago
merge from drinkingpoint_optims
28 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
28 Days Ago
merge from fix_memdump_logging -> main
28 Days Ago
merge from qol_spawn_vendors -> main
28 Days Ago
merge from replicated_convar_save_fix -> main
28 Days Ago
merge from fix_replicated_bag_range -> main
28 Days Ago
merge from fix_codelock_load_nre -> main
28 Days Ago
restore_multiline_console -> main
28 Days Ago
Bring back multiline input support to the console
28 Days Ago
merge from qol_loadout_inventory_preview -> main
28 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
28 Days Ago
merge from map_optims
28 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
28 Days Ago
merge from fix_apartment_teammate_door -> main
28 Days Ago
Update test list
28 Days Ago
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28 Days Ago
Codegen
28 Days Ago
merge from fix_apartment_transfer_items -> main
28 Days Ago
merge from main -> fix_apartment_teammate_door
28 Days Ago
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28 Days Ago
merge from fix_custom_item_drag -> main
28 Days Ago
merge from fix_jungle_plant_water -> main
28 Days Ago
merge from fix_sentry_modded_tag -> main
28 Days Ago
merge from fix_motorcycle_dismount_order -> main
28 Days Ago
merge from fix_client_sail_wind -> main
28 Days Ago
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28 Days Ago
merge from netgraph_fix
28 Days Ago
Reapplied the fix after the post-merge conflicts
28 Days Ago
merge from main
28 Days Ago
merge from prototype_arctic_trail_path_fix
28 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
28 Days Ago
Missed files
28 Days Ago
merge from console_autocomplete_improvements
28 Days Ago
merge from lookatboat_optim
28 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
28 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
28 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
28 Days Ago
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28 Days Ago
Fix after merge
28 Days Ago
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28 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
29 Days Ago
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29 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
29 Days Ago
merge from main -> qol_loadout_inventory_preview
29 Days Ago
Split sensitivity per axis
29 Days Ago
Merge from main
29 Days Ago
Merge from pre_merge_review
29 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
29 Days Ago
Fix broken test