249,482 Commits over 3,959 Days - 2.63cph!

54 Days Ago
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54 Days Ago
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balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
54 Days Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
54 Days Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
54 Days Ago
merge from main
54 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
54 Days Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
54 Days Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
54 Days Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
54 Days Ago
merge from main -> biome_visuals_2
54 Days Ago
CollisionSoundSystem uses ISceneCollisionEvents
54 Days Ago
Add the rest of the prices Clothing list layout
54 Days Ago
Fix TextArea not updating on value change
54 Days Ago
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54 Days Ago
Add ISceneCollisionEvents
54 Days Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
54 Days Ago
Updated battering ram icon
54 Days Ago
Improve readability of docs sidebar
54 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
54 Days Ago
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merge from main
54 Days Ago
edited ads postion in mini crossbow viewmodel prefab
54 Days Ago
Implemented catapult animations
54 Days Ago
Fix fog in reflection
54 Days Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
54 Days Ago
More water tweaks
54 Days Ago
workcart_box -> main
54 Days Ago
Add small box to the underground workcart
54 Days Ago
explosion_medium + explosion tex/files
54 Days Ago
Fix lighting in reflection, no fog yet though
54 Days Ago
various VFX adjustments
54 Days Ago
CommunityNewsBox: add icon prefix before comment count
54 Days Ago
Add a bunch of stats to ingame console
54 Days Ago
Fix clip distance when under water Fudge water shader reflection UVs to fix gap
54 Days Ago
Human Hair Update
54 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
54 Days Ago
Enable #nullable Playing around with a water shader
54 Days Ago
Add tags from world object to chunk SceneObjects
54 Days Ago
missing files
54 Days Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
54 Days Ago
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
54 Days Ago
merge from Hazmat Plushy
54 Days Ago
mini cross bow world model lods and basic prefab setup w some scripts
54 Days Ago
Update: adding source code
54 Days Ago
waterpump_minimum_depth_change -> main
54 Days Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
54 Days Ago
Fix typo
54 Days Ago
propane_stack_size -> main