125,123 Commits over 4,171 Days - 1.25cph!

5 Days Ago
merge from hackweek_crosshair_customization/settings_editor
5 Days Ago
Make previous compile fix match the other ifdef behaviour
5 Days Ago
Compile fix
5 Days Ago
5 Days Ago
Merge from naval_update
5 Days Ago
Introduce WIP version of ConcurrentBitArray for bitmapped damage tracking
5 Days Ago
Commit progress on deep sea islands mission
5 Days Ago
v4 player entity, hold type and prefab update for C4 and satchel charge
5 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - maintain partial ordering of snapshots when sending to player using tasks - This fixes rare parenting desync that can manifest as a weapon attachment world model not hiding (or something much worse) Need to optimize it by merging tasks, as this can create too many tasks for the server to process Tests: flew around on Craggy with fast noclip - attachments didn't "duplicate". Shot animals, switched active items. Tested occlusion with 2p and geared guns
5 Days Ago
merge from sail_physics_test
5 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
5 Days Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
5 Days Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
5 Days Ago
Merge from main
5 Days Ago
merge from boat_building
5 Days Ago
third option on rudder control, bit of debug vis cleanup
5 Days Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
5 Days Ago
Fix wall cabinet not showing media
5 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
5 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
5 Days Ago
Much better avoidance results - higher speed in general
5 Days Ago
manifest
5 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
5 Days Ago
Fixed server compiler errors
5 Days Ago
Merge from main
5 Days Ago
Setup triangle floor block and add to boat building planner.
5 Days Ago
Added new default texture streaming settings in the Quality Settings
5 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
5 Days Ago
naval_update -> scientist_boat_ai
5 Days Ago
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5 Days Ago
PT Collision update
5 Days Ago
v4 explosives entity, hold type and animation updates
5 Days Ago
Only tick steering update when a player is mounted to the wheel
5 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
5 Days Ago
merge from indirect_instancing_toggle
5 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
5 Days Ago
Add the video for the pack
5 Days Ago
merge from store-updates-sept2025
6 Days Ago
Progress
6 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
6 Days Ago
Casino progress
6 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter