201,668 Commits over 4,171 Days - 2.01cph!

4 Months Ago
Don't forget to register the haptic umsgs on server
4 Months Ago
Recalibrated for both extremes of the fog range.
4 Months Ago
merge from amplify_lighting_fixes
4 Months Ago
Floor and ceiling paper spraycan reskinning
4 Months Ago
merge from main
4 Months Ago
Fixed floorpaper clipping on jungle skin
4 Months Ago
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4 Months Ago
Minor changes
4 Months Ago
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4 Months Ago
Updated all building block prefabs 2/2
4 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
4 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
4 Months Ago
Stub out Haptics user messages
4 Months Ago
Stub out Haptics user messages
4 Months Ago
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4 Months Ago
merge from hammer_overlay_fix
4 Months Ago
merge from travelling_vendor_spawn_fix
4 Months Ago
merge from Jungle_Ak_viewmodel_updates
4 Months Ago
merge from jungle_dlc
4 Months Ago
merge from raddart_fix
4 Months Ago
merge from vendingmachine_storage_monitor_fix
4 Months Ago
merge from jungle_update)
4 Months Ago
merge from computer_clipdoors_fix
4 Months Ago
merge from clientdemo_netwrite_read_fix
4 Months Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
4 Months Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
4 Months Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
4 Months Ago
Fixed broken terrain setup
4 Months Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
4 Months Ago
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4 Months Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
4 Months Ago
Prefab setup
4 Months Ago
Added cow model, materials, textures.
4 Months Ago
More placeholder ceiling paper skins
4 Months Ago
1st pass view model camera animations for content in the tools list
4 Months Ago
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4 Months Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
4 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
4 Months Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
4 Months Ago
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4 Months Ago
merge from main - RC
4 Months Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
4 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
4 Months Ago
Corner hull
4 Months Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
4 Months Ago
Merge from main
4 Months Ago
Updates to the home screen, adding new elements and styling
4 Months Ago
Fixed shader error in Amplify Rust/Standard template
4 Months Ago
merge from main - RC