147,113 Commits over 4,444 Days - 1.38cph!

3 Months Ago
Shutter frame audio fixes
3 Months Ago
Codegen
3 Months Ago
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3 Months Ago
merge from automated_testing
3 Months Ago
Check isValid instead
3 Months Ago
Compile fix
3 Months Ago
merge from main
3 Months Ago
merge from techtree_multi_unlock
3 Months Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
3 Months Ago
merge from waterwheel_deployable
3 Months Ago
support for manual use water particles with water height adapt
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Make ProtectionProperties.IsImmortal available serverside
3 Months Ago
Apartment complex b progress / windows polish and roof
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
fixed 3p phonebooth hand offset bug
3 Months Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
3 Months Ago
basic hookup of visual effects
3 Months Ago
3 Months Ago
Gate the whole feature behind a new server var.
3 Months Ago
Move settle timeout to a convar.
3 Months Ago
merge from main
3 Months Ago
merge from render_pipeline_testing
3 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
3 Months Ago
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Refactor duplicated code
3 Months Ago
handle another case
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
3 Months Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
3 Months Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
3 Months Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
3 Months Ago
Updating player model skinning
3 Months Ago
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3 Months Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
3 Months Ago
Create BatchRendererGroup on startup
3 Months Ago
Establish basic compatibility with SRP/RRP
3 Months Ago
RRP: Prevent NRE from destroyed cameras
3 Months Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
3 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
3 Months Ago
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3 Months Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
3 Months Ago
FX prefab applied
3 Months Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
3 Months Ago
change sound class of idle accent sound
3 Months Ago
fixed incorrect rotation on combat knife on weapon racks