138,737 Commits over 4,352 Days - 1.33cph!

11 Days Ago
merge from naval_update/io_boats
11 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
11 Days Ago
merged from buoyancy_sleeping_brick_fix
11 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
11 Days Ago
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11 Days Ago
renamed component_storage_boxes folder
11 Days Ago
created pack sitem
11 Days Ago
Meds Box - updated gibs and corpse mesh
11 Days Ago
comps box updated textures and icon
11 Days Ago
merge from divesite_spawn_optim
11 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
11 Days Ago
merge from divesite_spawn_optim
11 Days Ago
merge from indirect_instancing
11 Days Ago
rebase on main
11 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
11 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
11 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
11 Days Ago
Include magnet crane and door animations in server build
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Fix biome layer getting removed somehow from material
11 Days Ago
Merge from fix_console_log_startup
11 Days Ago
Merge from parachute_hotbar
11 Days Ago
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11 Days Ago
Merge from boat_aim_sway
11 Days Ago
Merge from growable_menu_changes
11 Days Ago
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11 Days Ago
Preserve the RMB behaviour when cloning plants
11 Days Ago
Merge from main
11 Days Ago
double_voicechat_fix -> main
11 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
11 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
11 Days Ago
Merge from pm_equip_tool
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
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11 Days Ago
Change foliage_instancing to shader feature
11 Days Ago
Continue to apply boat based sway while firing
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
11 Days Ago
Fix bug that could sometimes cause player voice duplication
11 Days Ago
Cleanup and minor changes
11 Days Ago
Fixed string lights mixing up local and world, its all local now
11 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
11 Days Ago
merge from main