138,426 Commits over 4,324 Days - 1.33cph!

8 Days Ago
Merge from main
8 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
8 Days Ago
Golf test course (+ mediascenes folder)
8 Days Ago
fix after merge
8 Days Ago
Removed shader debug symbols from various shaders that had them left on
8 Days Ago
Delete component used for lightweight non-entity weapons + codegen
8 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
8 Days Ago
Merge from shader_variant_cleanup
8 Days Ago
Merge from main
8 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
8 Days Ago
▅ ▆▍▆▉▌ ▆█▇ ▅▊▍▋▄ ▅▋▅▇ █▊▇ █▅ ▇▄▄▇▅█ ▌▉▄█▄▉▋▄▍▅▇ ▄▋▆ ▋▄▋▉▆ ▋▇▄ ▋▋ ▊▉▋▄▊ ▆▉▉▅▍ █▊▊▉▊▉█ ▋▆ ▆▄▉▉
8 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
8 Days Ago
merge from fix_submerged_states
8 Days Ago
merge from deep_sea_network_range
8 Days Ago
String lights line renderer now use local space positions, deployable on boats
8 Days Ago
Updated LOD 3 on Salvaged Axe World Model
8 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
8 Days Ago
Flagged more prefabs to be deployable on boats
8 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
8 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
8 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
8 Days Ago
codegen
8 Days Ago
Forcing a shader variant change to trigger variant compilation
8 Days Ago
▋ ▆▇▉▄▄ ▌▌▆▄ █▍▉▋
8 Days Ago
merge from main (needs a codegen)
8 Days Ago
Fix boat related client/server field mismatches.
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
merge from boat_socketparent_fix
8 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
8 Days Ago
merge from main
8 Days Ago
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
8 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
8 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
8 Days Ago
Fix scoreboard issues
8 Days Ago
scientist_spawner_new_boats
8 Days Ago
Ensure oilrig and crate hacking rhibs are also included
8 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs