131,549 Commits over 4,232 Days - 1.30cph!

13 Days Ago
Fix pooling issue with dynamic occlusion pausing - was assuming the entity wasn't parented by default, so dynamic = false by default - however wasn't resetting the bool in ResetState() causing pooling errors - even if it was, the old code was updating batching + occlusion every time the parent changed so we want to follow suit
13 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
13 Days Ago
Balloon stuff WIP/backup
13 Days Ago
Show CPU time vs total warmup time when logging time taken to warmup steam item definitions - only shown in editor - the numbers were correct, it's actually really slow to warmup steam items on main thread
13 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
13 Days Ago
Bugfix: ServerOcclusion - clean up players from all of their occlusion groups on server destroy Turns out we were leaving a lot of "zombie" players once sleepers were killed. This would slow down server occlusion eventually. Tests: on Craggy, killed a sleeper, moved to a different network group, and checked in debugger if the occlusion group only contains my player
13 Days Ago
merge from puzzle_reset_changes -> main
13 Days Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
13 Days Ago
merge from puzzle_reset_changes -> main
13 Days Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
13 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering
13 Days Ago
▊▄▍▆▉█▄ █▌▄▄ ▇▅▇▇ ▊▋ ▉▅▉█/▆▍▊▆▋▉▆_▇▊▍▊▋▄▇
13 Days Ago
scientist_boats_improvements_3 -> naval_update
13 Days Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
13 Days Ago
Enable pauseUntilLooted in powerplant S2P
13 Days Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
13 Days Ago
updated prefab scale and added positonal offset
14 Days Ago
Implement fuse for cannon firing
14 Days Ago
boombox anim updates
14 Days Ago
Pull towards the centre the further out the boats are in the deepsea
14 Days Ago
audio files import and floating walkway audio set up
14 Days Ago
Updated model for tactical gloves
14 Days Ago
merge from Minifridge_IndustrialAdapter
14 Days Ago
Jacket snow repose
14 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
14 Days Ago
merge from naval_update
14 Days Ago
Merge from parent
14 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
14 Days Ago
prefab update
14 Days Ago
prefab update
14 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
14 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
14 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
14 Days Ago
building planner texture update with new graphics
14 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
14 Days Ago
naval_update -> scientist_boat_ai_improvements_3
14 Days Ago
turret_head_animations -> naval_update
14 Days Ago
▄▊▋▋█ ▊▅▌ ▌▍ ▍▅█▌▄▄_▅
14 Days Ago
▍▌▉▉▋▇█ ▌▄ ▋▉█▇▋▌ ▆▊█▊▆▅ ▋▊▇▌, ▇▆▅ ▅▇▊▅▊ ▊▅▅▊▌▉█ ▄▄ █▊▌▍▄ ▉▇▌▅▌▍ ▆▆▅▆▅▊, ▇▅▆
14 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
14 Days Ago
Merge: from main
14 Days Ago
Adjust rhib scientists HP
14 Days Ago
More oil rig boat ai avoidance layer adjustments
14 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
14 Days Ago
rocket launcher rpg despawn set
14 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
14 Days Ago
delete phantom minifridge icon in root
14 Days Ago
fixed animated camera issues
14 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
14 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward