userLaylacancel
3 Years Ago
Fix runtime mesh occlusion check when using custom depth stencil
comment0
3 Years Ago
Add moved event to translate gizmo. Calculate selection bounds on change instead of on tick. Position gizmo at the selection bounds center.
comment0
3 Years Ago
Useable translate gizmo
comment0
3 Years Ago
Block tool can cancel block with delete key Added selection modes. Face selection extrudes face on addition modifier down and left click. Only draw bounds for items for the current selection mode Face selection. Drawing face selection bounds.
comment0
3 Years Ago
Adjustable grid snap sizes. Block selection with bounding box calculation. Delete selectables
comment0
3 Years Ago
Block tool uses mouse position for picking ray Block tool uses world origin plane when picking ray fails to hit something Take editable mesh rotation into consideration when generating UV basis, this gives desirable results regardless of plane orientation the block is created on.
comment0
3 Years Ago
Fix attachment transform replication issues. Keep attaching pants every tick to make sure they don't fall off.
comment0
3 Years Ago
Only create clothing on client for now (Player model attachments aren't getting replicated properly, means you'll be naked when playing as a listen server tho)
comment0
3 Years Ago
Add FinishedSpawn to BaseEntity. Add assert "Player trying to control an entity that hasn't spawned yet"
comment0
3 Years Ago
Control player after spawning it, not before.
comment0
3 Years Ago
Hacky fixes for weapon throwing and attaching
comment0
3 Years Ago
Added extrusion step to block tool
comment0
3 Years Ago
Fixed block tool not creating blocks with correct orientation when created on non axial planes.
comment0
3 Years Ago
Add option to play sounds without broadcasting it (needed for things like footsteps, client determines when to play sounds but listen servers also want to play without broadcasting it)
comment0
3 Years Ago
Replicate IsGrounded to fix player footsteps. Fix footsteps on listen server.
comment0
3 Years Ago
Give player weapons in OnFinishSpawn instead of initialize
comment0
3 Years Ago
Remove spawn hack
comment0
3 Years Ago
Fix client side player model initialization. Try to keep weapon world model at player models attachment point at all times.
comment0
3 Years Ago
Protect against ensure in DetachFromComponent for static meshes (gives warning instead)
comment0
3 Years Ago
Only weld physics simulated entities. Physgun adds selection outline to every entity in the hierarchy
comment0
3 Years Ago
Weld root entity in parent hierarchy Sandbox player noclip
comment0
3 Years Ago
Prefix sandbox ui elements for now to fix vue errors
comment0
3 Years Ago
Fixed physgun freeze/unfreeze not working on welded entities. Added welder weapon.
comment0
3 Years Ago
Made sandbox player a weapon controllable. Added scoreboard and weapon selection. Gave physgun.
comment0
3 Years Ago
Moved hl1 specific spawn point entities to hl1 addon. Added simple player to sandbox gamemode.
comment0
3 Years Ago
Comment out useless bullshit in sound generator that stops the game from building
comment0
3 Years Ago
Add WorldEntity.CullDistance Some C++ project cleanup Fix ladders and third person camera. Disabled SineSound test (crash on player death, move this to sandbox gamemode)
comment0
3 Years Ago
Render scene to render target with scene capture entity
comment0
3 Years Ago
Add FindCollisionUV to HitResult
comment0
3 Years Ago
Initial render target support. Render.DrawMaterialToRenderTarget. Painting proof of concept.
comment0
3 Years Ago
Loading bsp ambient lighting
comment0
3 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
comment0
3 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
comment0
3 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
comment0
3 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
comment0
3 Years Ago
Initial high resolution screenshot support.
comment0
3 Years Ago
Added timescale console command
comment0
3 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
comment0
3 Years Ago
Add my path to CookContent.bat
comment0
3 Years Ago
Only mark debug renderer state dirty on the game thread
comment0
3 Years Ago
Anim crash fix attempt
comment0
3 Years Ago
Material importer loads texture cube if the material parameter requires it
comment0
3 Years Ago
Added SetCastShadow and SetLightingChannels to BaseWorldEntity
comment0
3 Years Ago
Recreate physics state when scaling world entities (fixes setting scale after setting model)
comment0
3 Years Ago
Keep managed renderer component alive
comment0
3 Years Ago
Block tool can create box primitives with grid snapping on any surface
comment0
3 Years Ago
Map builder tools with toolbar hud
comment0
3 Years Ago
Add ExtrudeFaceAlongAverageNormal
comment0
3 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
comment0
3 Years Ago
Offset editable mesh debug lines to fix z fighting
comment0
3 Years Ago
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
comment0
3 Years Ago
Editable mesh face index from collision face index
comment0
3 Years Ago
Map editor stair builders
comment0
3 Years Ago
Moved screen deprojection funcs to player controller
comment0
3 Years Ago
Screen position deprojection so line traces can use screen position
comment0
3 Years Ago
Fuck
comment0
3 Years Ago
Added map editor crosshair, visible when moving camera
comment0
3 Years Ago
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
comment0
3 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
comment0
3 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
comment0
3 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
comment0
3 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
comment0
3 Years Ago
Remove C++ map builder and model viewer
comment0
3 Years Ago
Fix uv on inset faces
comment0
3 Years Ago
Editable mesh inset face
comment0
3 Years Ago
Debug draw half edge mesh structure
comment0
3 Years Ago
Editable mesh flat vertex normal gen
comment0
3 Years Ago
Editable mesh face offsetting
comment0
3 Years Ago
Remove unused half edge mesh lib
comment0
3 Years Ago
Use Debug.Mesh for now to show editable mesh triangulation
comment0
3 Years Ago
Editable mesh face extruding
comment0
3 Years Ago
Added traits to half edge mesh to allow for texture planar mapping on brushes
comment0
3 Years Ago
Started to port over editable meshes to C#
comment0
3 Years Ago
Basic DynamicMeshEntity
comment0
3 Years Ago
Scriptable particle modules. ParticleModuleSizeByVelocity
comment0
3 Years Ago
Only cast hidden shadows for weapon world models when they are attached to player
comment0
3 Years Ago
Added BaseWorldEntity.GetFaceMaterial (only works on static mesh and brush models atm)
comment0
3 Years Ago
HitResult returns UV
comment0
3 Years Ago
Add morph targets to skeletal import data
comment0
3 Years Ago
Allow base materials to be used on meshes that use morph targets
comment0
3 Years Ago
Morph target bindings
comment0
3 Years Ago
Add weld option to BaseEntity.Attach
comment0
3 Years Ago
Add SoundStream. Add PlaySound2D that takes a sound object.
comment0
3 Years Ago
Separate sprite and billboard ribbon entity
comment0
3 Years Ago
Fixed billboard ribbon bounds
comment0
3 Years Ago
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
comment0
3 Years Ago
Use sort mode distance to view as default for particle emitters
comment0
3 Years Ago
Added BaseEntity.MoveTo that moves and sweeps, returning a hit result. Added BaseEntity.MasterEntity so collisions can choose to ignore it. RPG is moved manually instead of using physics.
comment0
3 Years Ago
Go through managed component to set entity location
comment0
3 Years Ago
Add sweep options to SetActorLocation so moving actors can trigger overlaps
comment0
3 Years Ago
Start on crossbow, not finished
comment0
3 Years Ago
Custom ammo pickup notifications
comment0
3 Years Ago
Fix typo
comment0
3 Years Ago
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
comment0
3 Years Ago
Don't shake player if it's pending destroy
comment0
3 Years Ago
BaseExplosive
comment0
3 Years Ago
Run mip map resize in tasks, bump up mip map level to 5.
comment0
3 Years Ago
Mipmap gen, limited to 2
comment0
3 Years Ago
Tweak lightmap importing
comment0
3 Years Ago
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
comment0