198,746 Commits over 4,140 Days - 2.00cph!

53 Days Ago
Prefab changes
53 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
53 Days Ago
Fixed some skins item name
53 Days Ago
Merge from foliage_instancing
53 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
54 Days Ago
Made it easier to pick up rugs
54 Days Ago
updated wallpaper viewmodel and set up in view and world
54 Days Ago
Iterating configs.
54 Days Ago
bucket variation blockouts with potato and apple variants
54 Days Ago
Fixed ceiling and flooring skinnable prefab path
54 Days Ago
Remove unneeded buffer flag
54 Days Ago
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54 Days Ago
Merge from main
54 Days Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
54 Days Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
54 Days Ago
merge from main
54 Days Ago
exported v wallpaper deploy_rigid animation
54 Days Ago
Fixed the wallpaper outside check on decay tick
54 Days Ago
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54 Days Ago
jobified splatting, takes a big chunk off of processing time
54 Days Ago
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54 Days Ago
Removed DLSS debug logs
54 Days Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
54 Days Ago
Fix alignment issues with indirect args on different devices
54 Days Ago
Updated beehive outside checks following last changes
54 Days Ago
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54 Days Ago
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54 Days Ago
merge from fix_ammo_count_not_updating -> main
54 Days Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
54 Days Ago
Added missing physimpact sound definition to 26 items
54 Days Ago
Fixed inside socketmod checks orientation
54 Days Ago
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
54 Days Ago
bloody bucket and diy hammock blockouts
54 Days Ago
Continuing colour blockin on floating walkways
54 Days Ago
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54 Days Ago
merge from erosion
54 Days Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
54 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
54 Days Ago
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54 Days Ago
Added indirect lighting back to reflection probe rendering
54 Days Ago
More wallpaper checks
54 Days Ago
Allow modular car population to spawn in forest and forestside at the roadside
54 Days Ago
merge from fixcars_hab_fix
54 Days Ago
merge from jungle_ruins_c terrain fix
54 Days Ago
merge from cave_large_sewers_fix
54 Days Ago
merge from erosion
54 Days Ago
merge from naval update
54 Days Ago
Merge from main
54 Days Ago
floating walkway progress