147,546 Commits over 4,444 Days - 1.38cph!

4 Days Ago
naming updates for 3p inventory idles
4 Days Ago
Updated inventory idle anims so they are on the new player update rig
4 Days Ago
Glass AR - updated viewmodel FBX for rigging
4 Days Ago
Remove duplicate line
4 Days Ago
Fix deploy guide not rendering when in a map without water
4 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
4 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
4 Days Ago
merge from main
4 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
4 Days Ago
fixed clothing mannequin wearable (admin only)
4 Days Ago
Glass AR - icon, mesh tweaks
4 Days Ago
Debug rendering for pending crash site
4 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
4 Days Ago
Merge from main
4 Days Ago
main -> demo_compatability_layer
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Merge from editorshortcut_selectprefabroot
4 Days Ago
Merge from lr300space_display_fix
4 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
4 Days Ago
AK deploy animation update
4 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
4 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
4 Days Ago
Merge from main
4 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
4 Days Ago
Merge: from main
4 Days Ago
merge from addtoterrain_fix
4 Days Ago
wake rhib buoyancy on release
4 Days Ago
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4 Days Ago
fixed skin constraint setup on frontier hazmat
4 Days Ago
Merge: from main
4 Days Ago
Fix static causing reused initial positions across multiple computers
4 Days Ago
More map debug dot functionality
4 Days Ago
Fix s2p AddToHeightMap not filtering colliders
4 Days Ago
merge from cannon_fuseburn
4 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
4 Days Ago
Default obstruction_tc_reorder to true
4 Days Ago
merge from heli_crate_train_wagon_fix
4 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
4 Days Ago
Merge from main
4 Days Ago
Merge from order_test
4 Days Ago
More debug logging, skip the double tc check when logging.
4 Days Ago
Compile fix
4 Days Ago
merge from main
4 Days Ago
Merge from main