147,546 Commits over 4,444 Days - 1.38cph!

3 Days Ago
merge from kickgms
3 Days Ago
Item name and desc
3 Days Ago
Item id, world model fixes
3 Days Ago
merge from main
3 Days Ago
merge from optimize_train_track_meshes -> main
3 Days Ago
Fix "Double invocation of a deferred action"
3 Days Ago
Fix null check using .Equals() instead of == null
3 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
3 Days Ago
Fix CLIENT compile errors
3 Days Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
3 Days Ago
merge from main -> optimize_train_track_meshes
3 Days Ago
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3 Days Ago
Merge from findobjectsoftype_replace
3 Days Ago
Merge from main
3 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
3 Days Ago
Charm picker UI wip
3 Days Ago
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3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
3 Days Ago
merge from main
3 Days Ago
merge apartment_complex_monument/prototype/mailbox
3 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
3 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
3 Days Ago
protocol_update -> main
3 Days Ago
Protocol++
4 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
4 Days Ago
Merge from main
4 Days Ago
Merge from setflag_change
4 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
4 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
4 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
4 Days Ago
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Merge from main
4 Days Ago
Add mailbox slide entities to manifest
4 Days Ago
bunny hat uses cap deformhair
4 Days Ago
merge from rhib_cargo_fixes
4 Days Ago
Bare bulbs.
4 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
4 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
4 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
4 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
4 Days Ago
Merge: from main
4 Days Ago
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4 Days Ago
Push starting targeting radius out of its own monument bounds.