193,473 Commits over 4,079 Days - 1.98cph!

9 Days Ago
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9 Days Ago
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9 Days Ago
10 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
10 Days Ago
Enabled trail emission on sharks
10 Days Ago
Backup
10 Days Ago
merge from jungle_update
10 Days Ago
merge from jungle_dlc
10 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
10 Days Ago
beat chest gesture sounds
10 Days Ago
tiger sound class and falloff distance tweaks
10 Days Ago
quieter tree climbing sounds
10 Days Ago
ziggurat gate sounds
10 Days Ago
jungle ambience
10 Days Ago
merge from missingscripts_tool
10 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
10 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
10 Days Ago
vine_demo_scrubbing_fix -> main
10 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
10 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
10 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
10 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
10 Days Ago
merge from main
10 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
10 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
10 Days Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
10 Days Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
10 Days Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
10 Days Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
10 Days Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
10 Days Ago
Merge from main
10 Days Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
10 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs
10 Days Ago
merge from main
10 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
10 Days Ago
merge from jungle_update/hunter_vision
10 Days Ago
Null checks in HunterVisionManager, just in case
10 Days Ago
jungle ak - deleted old aztec folder and blockout mesh
10 Days Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
10 Days Ago
Added ScentEmission to all animal corpses
10 Days Ago
Industrial bucket and mop LOD0 setup
10 Days Ago
Merge: from main Tests: none, no conflicts
10 Days Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
10 Days Ago
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
10 Days Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
10 Days Ago
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
10 Days Ago
First pass view model camera animations for all melee weapons