196,971 Commits over 4,110 Days - 2.00cph!

7 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
7 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
7 Days Ago
Add static respawn point to outpost scene
7 Days Ago
Update manifest
7 Days Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
7 Days Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
7 Days Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
7 Days Ago
Force crouching on flanks (again, felt better actually)
7 Days Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
7 Days Ago
Improved blue cast more, and long distance jungle localized fogging.
7 Days Ago
Comment
7 Days Ago
Various adjustments.
7 Days Ago
Better timings to update category buttons
7 Days Ago
Blockout the interaction modal
7 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
7 Days Ago
- Tweak surprise condition - Improve surprise vis logging
7 Days Ago
M15 Pistol - Texture update
7 Days Ago
viewmodel m15 pistol rig skinning and animation edits
7 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
7 Days Ago
Ensure server browser applies filters on first search
7 Days Ago
cleanup
7 Days Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
7 Days Ago
Layer changes
7 Days Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
7 Days Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
7 Days Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
7 Days Ago
trawler ship texturing progress
7 Days Ago
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7 Days Ago
Clamp max velocity
7 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
8 Days Ago
Bring server browser search filters up to parity with the current main menu
8 Days Ago
Sail and steering wheel bounds cleanup
8 Days Ago
merge from main
8 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
8 Days Ago
Missed files
8 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
8 Days Ago
Setup some basic steering wheel visual turning
8 Days Ago
Floating cities progress / visual test for the security tower area
8 Days Ago
oil rig legs fixes
8 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
8 Days Ago
added camera animation to mini crossbow reloading
8 Days Ago
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
8 Days Ago
Clean: remove unused static Tests: none, trivial change
8 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
8 Days Ago
Clean: unused usings Tests: none, trivial change
8 Days Ago
Merge: from main Tests: editor builds
8 Days Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds