197,427 Commits over 4,110 Days - 2.00cph!

31 Days Ago
merge from inputfield_rtl_fix
31 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
31 Days Ago
fixed uvs on triangle up and down to work with full roof
31 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
31 Days Ago
merge from wallpaper/floor
31 Days Ago
Minor container roof triangle clipping fix
31 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
31 Days Ago
Fix culling edge case
31 Days Ago
arrowbucket c variant
31 Days Ago
Fixed missing wallpaper conditional on container roof triangle
31 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
31 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
31 Days Ago
merge from wallpaper/floor
31 Days Ago
Added more los checks to wallpaper foundation
31 Days Ago
Fixed mode not switching correctly when deploying the wallpaper tool
31 Days Ago
Tweaked roof wallpaper deployment
31 Days Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
31 Days Ago
Deployed entity parenting
31 Days Ago
Fixed WallpaperPlanner.SwitchMode NRE
31 Days Ago
merge from main
31 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
31 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
31 Days Ago
syncvars -> aux3
31 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
31 Days Ago
phrases
31 Days Ago
Handle when camera is in cells that are still processing
31 Days Ago
Merge from silencerstuff
31 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
31 Days Ago
Fixed crafting menu search input field masking issue
31 Days Ago
Abyss Containers - Updated textures with small tweaks
31 Days Ago
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31 Days Ago
merge from main
31 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
31 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
31 Days Ago
merge from wallpaper/floor
31 Days Ago
Some wallpaper phrase fixes
31 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
31 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
31 Days Ago
bee_catapult_bomb_clipping_fix -> main
31 Days Ago
Fixed some edge cases
31 Days Ago
Merge from main
31 Days Ago
Fixed chicken coop hatching not working
31 Days Ago
merge from wallpaper/floor
31 Days Ago
Fixed wallpaper wood ceiling clipping
31 Days Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
31 Days Ago
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31 Days Ago
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31 Days Ago
Pull scatter shot bees away from the wall like the player thrown ones
31 Days Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
31 Days Ago
Let player logic go after our ground setup