223,817 Commits over 3,684 Days - 2.53cph!

30 Days Ago
Viewmodel animator
30 Days Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
30 Days Ago
Modular Weapon Component
30 Days Ago
Fixed misaligned harbor drop points
30 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
30 Days Ago
Cam presets missing meta
30 Days Ago
Cam presets
30 Days Ago
Unsaved cine mat setups for minigun
30 Days Ago
Merge from minigun_2024
30 Days Ago
Merge from 94459 + 94561
30 Days Ago
Materials
30 Days Ago
Handling tweaks
30 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
30 Days Ago
Further handling work. No longer need smoothSteerAngle var.
30 Days Ago
Merge from harbor_tweaks_4_cargoship
31 Days Ago
Merge from main
31 Days Ago
Undo acciddental bootstrap physics edit
31 Days Ago
Improved bike handling
31 Days Ago
Add sidecar bike to my test map
31 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
31 Days Ago
Push prefab
31 Days Ago
Added a more accessible harbor 2 cargo path
31 Days Ago
fixed ramp/bridge mesh overlapping when rotating
31 Days Ago
updated swing bridge
31 Days Ago
Leaderboard backup, run #10539
31 Days Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
31 Days Ago
Border colour for rarity
31 Days Ago
Added the component if is a special item + loop through all the upgrades
31 Days Ago
Make Items more modular
31 Days Ago
Better starting state
31 Days Ago
Mesh Editor: Add snap to vertex
31 Days Ago
Leaderboard backup, run #10533
31 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
31 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
31 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
32 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
32 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
32 Days Ago
Refactor how viewmodels are made, to work in multiplayer
32 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
32 Days Ago
progress
32 Days Ago
Add LOD fading integration
32 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
32 Days Ago
Leaderboard backup, run #10515
32 Days Ago
Don't switch to object tool after creating block
32 Days Ago
Block tool saves last material used
32 Days Ago
Add PrimitiveBuilder.Material
32 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
32 Days Ago
Clean up mesh control widget
32 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
32 Days Ago
minigun spin + gunshot sound WIP