197,437 Commits over 4,110 Days - 2.00cph!

41 Days Ago
Tab system Wired up home and play Animation transitions
Rin
41 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
41 Days Ago
Merge from foliage_instancing
41 Days Ago
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41 Days Ago
Added a function for going through each skin, finding the broken normal maps, fixing them, and re-exporting them
41 Days Ago
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41 Days Ago
Fixed navigation architecture Setup Page system
41 Days Ago
Settings dropdown
41 Days Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
41 Days Ago
Add check for AsyncGPUReadback support
41 Days Ago
GenericSkin Overlay sub header and styling
41 Days Ago
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41 Days Ago
Settings menu search bar
41 Days Ago
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41 Days Ago
▆▊▋ ▋▊▅▆▄▍▉ █▋▆▋▌▊ ▌▍▇▅ (▌█▅▍▅ -> ▆▄▍ -> ▌▉▋ ▅▊▌▌) - ▇▇██▄▉▉ ▉▄█▍▋▅ ▄▆▌▊▅▇▌▋█ ▋▊ █▄▇▅, █▋▆▅█▍▉▆█ █▆ ▉▆▍▄ █▅▉▍ ▍▊▊▅▄▆▍ ▄▌▉▌▄▄▆
41 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
41 Days Ago
Updated inventory move sounds
41 Days Ago
Merge from directional_item_dropping
41 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
41 Days Ago
Merge from ballista_disablelegs_fix
41 Days Ago
Also rebuild legs on dismount in case convar was turned on while mounted
41 Days Ago
Check for NRE
41 Days Ago
Added another painted ceiling for the wallpaper pack
41 Days Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
41 Days Ago
Add blue light to store
41 Days Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
41 Days Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
41 Days Ago
cocoknight fbx update
41 Days Ago
New active/inactive scrollbar and dropdown for settings
41 Days Ago
Cocoknight gloves and torso WM and icon updates
41 Days Ago
Merge from spatially_aware_gentlemen_club
41 Days Ago
Codegen
41 Days Ago
Fixed Bamboo Wall Shelf position in prefab, was off center
41 Days Ago
Merge from main
41 Days Ago
S2P didn't commit first time
41 Days Ago
Fixed a gap in sewers of WTP S2P
41 Days Ago
Merge from main
41 Days Ago
Fix on destroy issue with foliage grid
41 Days Ago
Floor and Ceiling initial store setup
41 Days Ago
added blue light to industrial lights
41 Days Ago
Compile fixes
41 Days Ago
New item loot assets
41 Days Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
41 Days Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
41 Days Ago
Settings UI prefab variant setup Audio tab
41 Days Ago
Added directionalDropEnabled server convar. Cleanup.
42 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
42 Days Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
42 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
42 Days Ago
Fridge is now classified as an electrical item