224,130 Commits over 3,684 Days - 2.53cph!

37 Days Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
37 Days Ago
64px instead of 128px
37 Days Ago
Canvas fix
37 Days Ago
Top screen & icon optimization.
37 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
37 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
37 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
37 Days Ago
Nicer test for if nodes are operators
37 Days Ago
Reposed burlap shirt to match updated player rig
37 Days Ago
Add ActionGraph node for quickly creating a prop
37 Days Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
37 Days Ago
minigun viewmodel exported with ammo belt
37 Days Ago
Hook up block anim for new npc
37 Days Ago
Removed a bunch of throttle lerps and rotation lerps when docking
37 Days Ago
Fixed deferred decal not blending specular
37 Days Ago
Make control sheet labels draggable
37 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
37 Days Ago
VHS DVD textures
37 Days Ago
Fix deserializing ActionGraphs in Menu context (#1506)
37 Days Ago
edited minigun world model anims
37 Days Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
37 Days Ago
Compile fix Max 8x msaa
37 Days Ago
snow effect asset - updated color alpha value to be 1.0
37 Days Ago
Deploy & recall smoke grenade usage (convar'd)
37 Days Ago
Screen stuff & related shader+files.
37 Days Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
37 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
37 Days Ago
Temporary fix for drag executing multiple times in one frame
37 Days Ago
anim file fixes
37 Days Ago
npc weapon block anim
37 Days Ago
VHS and DVD Meshes and cover WIP
37 Days Ago
backup
37 Days Ago
Fix action graph serialization tests
37 Days Ago
alert npc animation
37 Days Ago
game console added
37 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context Push scene scope in Scene.Save(), Scene.Serialize()
37 Days Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
37 Days Ago
PanelComponent uses internal enable, disable, update
37 Days Ago
Add some ai for testing
37 Days Ago
fixes
37 Days Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
37 Days Ago
Spawn object on unlocked
37 Days Ago
Split up map into prefabs Attacking uses less stamina
37 Days Ago
added dryingrack_a
37 Days Ago
added chains_a_ground
37 Days Ago
Move hash & status from server tags -> rules
37 Days Ago
Reposed burlap pants to match updated player rig
37 Days Ago
Minigun ammo backpack fixes/cleanup
37 Days Ago
Fix RenderDeviceInfo_t wrong size
37 Days Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context