247,449 Commits over 3,928 Days - 2.62cph!

13 Days Ago
Merge from blend_shaders_detail_layer to siege_weapons
13 Days Ago
Cleanup
13 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
13 Days Ago
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
13 Days Ago
Only show feed items from unreleased games
13 Days Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
13 Days Ago
cinematic 4k car radio texture and material
13 Days Ago
frontier high wall and gate collider import options
13 Days Ago
car radio model and textures materials and basic prefab setup
13 Days Ago
Add IHotloadManaged.Persisted() Add ReflectionCache utility, internal for now Lazy evaluate expensive reflection, auto-clear on hotload Call RunAllStaticConstructors before hotload Instead of them running at unexpected times during hotload Use ReflectionCache for SandboxedUnsafe.IsAcceptablePod Fix possible error during hotload, if a static constructor called this
13 Days Ago
Define cards
13 Days Ago
Scene Overlay: unsubscribe from event properly
13 Days Ago
merge ice_sculptures->main
13 Days Ago
merge from main
13 Days Ago
corrected carving bounds check - big performance gain
13 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
13 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
13 Days Ago
Shop name now reflected in stats page
13 Days Ago
Plushy crafting cost 50 cloth
13 Days Ago
Merge from simple_upgrade
13 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
13 Days Ago
manifest update post merge
13 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
13 Days Ago
Arena two
13 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
13 Days Ago
Merge from simple_upgrade
13 Days Ago
UI for half/round end state
13 Days Ago
Call AttachToBuilding
13 Days Ago
merge from main
13 Days Ago
Cinematic high hit is way too loud
13 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
13 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
13 Days Ago
Tutorial Art Tutorial Scene
13 Days Ago
Merge from simple_upgrade
13 Days Ago
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13 Days Ago
Fix NRE on start
13 Days Ago
set ID
13 Days Ago
Merge: from main Tests: none, no conflicts
13 Days Ago
Simple basic recoil
13 Days Ago
Merged from siege_weapons
13 Days Ago
Camera.hlsl and Time.hlsl stubs
13 Days Ago
Broadcast tracers Show health in hud
13 Days Ago
removing old autospawn cliff related prefab folders
13 Days Ago
Player damage
13 Days Ago
merge ice_sculptures->main
13 Days Ago
merge from main
13 Days Ago
added ice block to iconrender scene's ice sculpture
13 Days Ago
removing some incomplete unused content folder
13 Days Ago
removing old cliffs, old formations except types still in use, test folders
13 Days Ago
Fix not switching assembly during hotload