157,798 Commits over 4,566 Days - 1.44cph!

15 Days Ago
c4_client_prediction -> main
15 Days Ago
Missing files
15 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
15 Days Ago
add death state to critters, for animated death without corpses/ragdolls
15 Days Ago
exported latest frog anims
15 Days Ago
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15 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
15 Days Ago
added file
15 Days Ago
Updated lamb fur textures
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
merge from main
15 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
15 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
15 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
15 Days Ago
merge from automated_testing
15 Days Ago
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15 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
15 Days Ago
Merge from main
15 Days Ago
Merge from stacking
15 Days Ago
better startle, critters dont startle other critters
15 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
15 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
15 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
15 Days Ago
merge from main
15 Days Ago
merge from Livestock_animals -> critter_animals
15 Days Ago
critters startle and run away when players come too close
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Added new sounds for the :rabbit2: & :chipmunk:
15 Days Ago
Merge from monument_analytics
15 Days Ago
Merge from main
15 Days Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
15 Days Ago
Setting the default number of depth bins to 16 per-tile
15 Days Ago
Add monument to oil rig switch event
15 Days Ago
merge from main
15 Days Ago
Moved the property gathering for lights to a job that runs before the binning jobs
15 Days Ago
15 Days Ago
Tweaked loot spawns to reflect monument tiers, visual polish Radhouse large mesh and collider tweaks for the new room Scene 2 prefab
15 Days Ago
Added a generic warning function that can be set/called by planner. Upgrade planner placement now checks if future upgrades can also be placed for the current upgrade. Placement turns yellow if this upgrade is possible but future ones are not. Stops you placing 2 sandbag upgrades to then realise the next one is placement blocked.
15 Days Ago
Fix map layers (like train tunnels) not rendering in RRP
15 Days Ago
Fix bear flee when target on foundation test failing because the bears goes into chase for one tick before the flee, test can now read the exact fsm transitions and be more accurate
15 Days Ago
Add in additional air drops and satellite selection events
15 Days Ago
Make the other sandbags non-craftable, only the default sandbag .
15 Days Ago
Assign new sandbag placement guides, per level. No longer hide the item being upgraded.
15 Days Ago
Removed branching on spot light code for calculating the cone based on the light type
15 Days Ago
Give cows avoidance, it was especially ugly when they clipped with each other or the player, which happens a lot because there are often loads of cows in a tight space and they move slowly, also make players collide with cows
15 Days Ago
Move planner upgrade code to partial
15 Days Ago
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
15 Days Ago
Fix tests failing with new navmesh because foundation bake a tiny sliver of navmesh on top of them
15 Days Ago
added dedicated stacked guides - split up geometry so that the guides can properly stack for the next upgrade.
bot
15 Days Ago
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