158,746 Commits over 4,566 Days - 1.45cph!

16 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
16 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
16 Days Ago
Merge from rrp_explosion_overlay_fix
16 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
16 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
16 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
16 Days Ago
subtract 165735
16 Days Ago
biofuel_generator -> main
16 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
16 Days Ago
fix wacky hand rotation
16 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
16 Days Ago
main -> biofuel_generator
Rin
16 Days Ago
merge from footstep_ocean_level_fix
16 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
16 Days Ago
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16 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
16 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
16 Days Ago
merge from fix_sentry_branch_upload -> main
16 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
16 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
16 Days Ago
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16 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
16 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
16 Days Ago
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
16 Days Ago
Tests
16 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
16 Days Ago
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16 Days Ago
Assigned all frog sounds into the anims 🐸
16 Days Ago
don't render water or volumetric clouds when underground
16 Days Ago
Missing textures and gib additions from last checkin - oops.
16 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
16 Days Ago
Even more LOD texture optimizations
16 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
16 Days Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
16 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
16 Days Ago
comment out unused frog interest
16 Days Ago
merge from Livestock_animals
16 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
16 Days Ago
Merge: from main
16 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
16 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
16 Days Ago
disable cloud reprojection when rendering workshop icons/images
16 Days Ago
force update water reflection probe when dragging time slider in workshop editor
16 Days Ago
Halloween Wallpapers - texture updates
16 Days Ago
syncvar_parallel_save_fix -> main
16 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
16 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
16 Days Ago
Merge: from main
16 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
16 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims