135,748 Commits over 4,444 Days - 1.27cph!

17 Days Ago
Loot spawn gen: bdu pants m16
17 Days Ago
Fixed torch using the industrial torch attack sound
17 Days Ago
fixed supply drop ballistic era
17 Days Ago
merge from wiretool_cave_fix
17 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
17 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
17 Days Ago
Merge from main
17 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
17 Days Ago
Merge from main
17 Days Ago
Merge from PlayerRigUpdate2
17 Days Ago
Merge from ballistic_helmet_weight_fix
17 Days Ago
S2P all floating cities, fixes missing mannequin meshes
17 Days Ago
Remove unused override
17 Days Ago
Merge from industrial_dlc
17 Days Ago
Fixed industrial torch anims not applied to sub systems
17 Days Ago
Merge from main
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
17 Days Ago
Merge from mortar_prototype (fixes mortar animations)
17 Days Ago
Fix editor only NRE when playing first person sounds
17 Days Ago
Merge from main
17 Days Ago
Fix
17 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
18 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
18 Days Ago
exported updated 3p jump and jump midair anims
19 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
19 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
19 Days Ago
merge from main
19 Days Ago
change industrial auto turret inventory handling sound
19 Days Ago
deploy/open/close sounds for industrial storage and furnaces
19 Days Ago
industrial auto turret sounds
19 Days Ago
morph cache add dye sets to hair sets
19 Days Ago
conditional hair setup (pointing to midlength meshes for now)
19 Days Ago
add to hair sets
19 Days Ago
Fixed missing skeletonskins
19 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
19 Days Ago
shadow lods
19 Days Ago
rough dye set pass
19 Days Ago
Female conditional meshes
19 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
19 Days Ago
Conditional meshes
20 Days Ago
Updated render meshes on prefab
20 Days Ago
Ponytail cleanup
20 Days Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
20 Days Ago
Initial setup
20 Days Ago
Ponytail fixes
20 Days Ago
Ponytail hair update
20 Days Ago
commit missed texture metas
20 Days Ago
merge from wiretool_cave_fix
20 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves