248,620 Commits over 3,928 Days - 2.64cph!

21 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
21 Days Ago
Smoke bomb is big again
21 Days Ago
World Card sound + fx
21 Days Ago
Another fix what is this
21 Days Ago
LOD settings
21 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
21 Days Ago
renaming of unarmed anims to match maya source and new convention
21 Days Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
21 Days Ago
Added asyncUpload settings to mandatory defaults
21 Days Ago
Set shadow cascade splits in mandatory defaults
21 Days Ago
Remove the massive lump of disabled code I forgot to delete
21 Days Ago
Expose CVfxProgramData
21 Days Ago
Merge indirect instancing
21 Days Ago
Implement indirect instanced rendering system
21 Days Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
21 Days Ago
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree
21 Days Ago
Particle raycasy budget preset values
21 Days Ago
Fix ssao shader include
21 Days Ago
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21 Days Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive * Non templated version because sometimes your buffer will have various types * Usage flags can be combined now, e.g a buffer can be used as an IndexBuffer but also ByteAddress for compute shader * Added additional error checking, exposed readonly properties for count/size/usage * Added CodeUpgrader for ComputeBuffer -> GpuBuffer * Fix Terrain materials buffer overflowing its gpu buffer
21 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
21 Days Ago
WIP: ValueScope fleshed out WIP: Some graphs can run again
21 Days Ago
metal trim meta
21 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
21 Days Ago
Adjust spawn rates on some cards
21 Days Ago
Catapult item pickup and drop sounds
21 Days Ago
Added streaming texture presets
21 Days Ago
Ballista bolts world models and pickup/dropped sound
21 Days Ago
Some more logs dotted about
21 Days Ago
Be explicit AmbientOcclusion is ScreenSpaceAmbientOcclusion, attribute AmbientOcclusionIndex -> ScreenSpaceAmbientOcclusionTexture
21 Days Ago
Update round_loop.prefab
21 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
21 Days Ago
Missed another spot
21 Days Ago
Adjust blocker bounds for arena 3
21 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
21 Days Ago
Nav mesh for arena 3, nav blocker
21 Days Ago
jungle ruins kit
21 Days Ago
Fixed battering ram choppy reverse
21 Days Ago
Add upper limit for how many pickups can be active at once
21 Days Ago
set up mini crossbow world model and intial anims
21 Days Ago
Fixed pickup spam Mark pickups so they clean up between rounds Don't spawn pickups unless we're in combat phase Networking Move the pickups up a bit
21 Days Ago
Arena One Meta Upload https://sbox.game/facepunch/c_shoppingmall
21 Days Ago
Missed a couple of spots
21 Days Ago
Arena two blockers
21 Days Ago
Center ameObject when navlink start/end changes
21 Days Ago
WIP pickup spawner
21 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
21 Days Ago
Arena 3 Meta Upload https://sbox.game/facepunch/c_containeryard
21 Days Ago
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
21 Days Ago
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