142,262 Commits over 4,536 Days - 1.31cph!

20 Days Ago
merge from automated_testing
20 Days Ago
merge from main -> base_occlusion
20 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
20 Days Ago
fix colourpicker not accepting pasted hexcode inputs
20 Days Ago
Converted Elevator and PowegridIOAccessPoint
20 Days Ago
TickBatteries refactor
20 Days Ago
merge from fix_incompatible_paint_colour
20 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
20 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
20 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
20 Days Ago
merge from main
20 Days Ago
merge from paintbrush_visualizer
20 Days Ago
medium wavy resize/compressed
20 Days Ago
add convar toggle to painting ui for the brush projection
20 Days Ago
crew cut texture resizes
20 Days Ago
midlengthstraight texture resizes
20 Days Ago
merge vehicle pooling fixes
20 Days Ago
long beard texture resizes
20 Days Ago
merge from flamethrower flame offset fix
20 Days Ago
fixed flamethrower 3p flame offset
20 Days Ago
some early returns and caching for performance
20 Days Ago
Initial Main Menu UI WIP
20 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
20 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
20 Days Ago
Fixed error with monument toggle switches
20 Days Ago
Merge from medical_honey_bandage
20 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
20 Days Ago
add files missed in previous commit
20 Days Ago
First pass on showing brush outline while painting
20 Days Ago
beardLOD correct size import settings
20 Days Ago
merge from main
20 Days Ago
Added monument blockers to monuments
20 Days Ago
square steam images for all missing steam items
20 Days Ago
merge from fix_threaded_logs -> main
20 Days Ago
Update test list
20 Days Ago
20 Days Ago
merge from main -> fix_threaded_logs
20 Days Ago
Bridge greyboxes
20 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
20 Days Ago
Remove hold to place
20 Days Ago
Fence gate tweaks
20 Days Ago
adjusted minifridge.deployed prefab gibbable settings
20 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
20 Days Ago
merge from texturecompression_pass_aug26
20 Days Ago
horse client pooling fixes
20 Days Ago
fix catapult loaded ammo pooling bug
20 Days Ago
reset heli rotor speed on init
20 Days Ago
clear the cached vehicle owner when a seat is pooled
20 Days Ago
Tugboat UI assets compression
20 Days Ago
Enabled compression and streaming on 18 charm textures