146,584 Commits over 4,444 Days - 1.37cph!

15 Days Ago
merge from bowless_crossbow
15 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
15 Days Ago
Fixed shop marker cluster text scaling
15 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Industrial torch animation + animator blend updates
16 Days Ago
Fixed input fields using decimal number content type not working
16 Days Ago
16 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
16 Days Ago
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16 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
16 Days Ago
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16 Days Ago
Toned down speech animation parameters slightly
16 Days Ago
Add support for raycasting inside the pool physics engine
16 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
16 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
16 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
16 Days Ago
missed file
16 Days Ago
Fix movember card moustache (for modders)
16 Days Ago
exported updated 3p jump anim
16 Days Ago
Combine both entiities
16 Days Ago
Updating industrial torch viewmodel rig
16 Days Ago
wip rain grace period
16 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
16 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
16 Days Ago
Merge from PlayerRigUpdate2
16 Days Ago
Merge from main
16 Days Ago
merge from devtools_scaling_fixes
16 Days Ago
Copy paste list view fixes
16 Days Ago
Tweaked free aspect layout of item and vehicle tabs
16 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
16 Days Ago
Fixed copypaste grid button title text layout issues
16 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
16 Days Ago
merge rust_relay_server -> main
16 Days Ago
merge main -> rust_relay_server
16 Days Ago
Updating m16 view model rig with new mesh
16 Days Ago
merge from iolines_shader_fix
16 Days Ago
Restored invisible wire material
16 Days Ago
Restored hose material colours
16 Days Ago
merge from main
16 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
16 Days Ago
merge from barrel_conveyor_fix
16 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
16 Days Ago
tweaked central oak for better fit in market place near final splat painting
16 Days Ago
Merge from main
16 Days Ago
merge from optimize_deep_sea_texture -> main
16 Days Ago
Change deep sea height data from managed -> native array
16 Days Ago
Exterior lighting progress & related files
16 Days Ago
merge from iolines_shader_fix
16 Days Ago
Fixed remaining hose IO material still using the wire shader