159,378 Commits over 4,566 Days - 1.45cph!

14 Days Ago
50cal vm animation exports
14 Days Ago
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14 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
14 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
14 Days Ago
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14 Days Ago
Merge from main
14 Days Ago
Fix decals on RRP->BIRP toggle
14 Days Ago
Merge from main
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
14 Days Ago
Merge from main
Rin
14 Days Ago
merge from rrp_explosion_overlay_fix
Rin
14 Days Ago
merge from hole_depth_fix
Rin
14 Days Ago
merge from rrp_ui_grabpass
14 Days Ago
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14 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
15 Days Ago
Comment out clouds debug log
15 Days Ago
Merge from main
15 Days Ago
Refraction viewmodel particles fix
15 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
15 Days Ago
Fix depth not being cleared correctly during hole pass
15 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
15 Days Ago
Merge from main
15 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
15 Days Ago
merge from automated_testing (test fixes)
15 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
15 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
15 Days Ago
Remove market place power tests
15 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
15 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
15 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
15 Days Ago
fix vclouds not respecting render scale in RRP
15 Days Ago
merge from automated_testing (test fixes)
15 Days Ago
Testlist
15 Days Ago
Restored some timeout attributes
15 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
15 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
15 Days Ago
More editor test fixes Test list
15 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
15 Days Ago
Codegen
15 Days Ago
Fix Antihack.cs after merge
15 Days Ago
Baked sheep fleece, was needed after 166175
15 Days Ago
Client tests cleanup
15 Days Ago
Master key tests cleanup
15 Days Ago
Livestock test cleanup
15 Days Ago
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15 Days Ago
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15 Days Ago
merge from main -> fix_foundation_clipping_rocks
15 Days Ago
Possibly fix two more similar issues ReclaimManager opts out of using save cache, could cause reclaim items to be lost PowergridManager invalidates network cache when fuses change, inserted fuse order could be lost
15 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager