142,179 Commits over 4,536 Days - 1.31cph!

17 Days Ago
Unfucked the menu tutorial modal
17 Days Ago
merge from NettingImpactFX
17 Days Ago
capture component states in init (needs more testing)
17 Days Ago
merge from autoturrets_LODcomponent_fix
17 Days Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
17 Days Ago
merge from foundation_guide_fix
17 Days Ago
merge from sunglasses_lens_material_fix
17 Days Ago
merge from blueberry_med_LOD_fix
17 Days Ago
merge from minifridge_emissiveleak_fix
17 Days Ago
merge from sculptures_blurry_textures_fix
17 Days Ago
merge from convar_rounding_fix
17 Days Ago
merge from rentableshop_deepseamanager_pool_fix
17 Days Ago
merge from iconfonts_optims
17 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
17 Days Ago
Machete animation updates for weapon refresh
17 Days Ago
Fix scientists not spawning on cargo, underwater lab and military base
17 Days Ago
Missing codegen from earlier
17 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
17 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
17 Days Ago
merge from main
17 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
17 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
17 Days Ago
Codegen
17 Days Ago
Merge from main
17 Days Ago
More misc code cleanup
17 Days Ago
merge salvaged hammer refresh
17 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
17 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
17 Days Ago
editor_multiplayer -> main
17 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
17 Days Ago
fixed 3p being offset from players hand
17 Days Ago
Merge from main
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
17 Days Ago
proto fix after merge
17 Days Ago
Merge from main
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
17 Days Ago
merge from main
17 Days Ago
Merge from main
17 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
17 Days Ago
merge from medical_honey_bandage
17 Days Ago
merge from main
17 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
17 Days Ago
Reduce RRP vignette effect
17 Days Ago
Hooked up sheep sleeping anim
17 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
17 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
17 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models