131,449 Commits over 4,232 Days - 1.29cph!

20 Days Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
20 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
20 Days Ago
Items in the cart are now translated correctly
20 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
20 Days Ago
changes on PTBoat single and double turret fire actions
20 Days Ago
Fix some broken flex stuff in the boat building hud prefab
20 Days Ago
Rename variables
20 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
20 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
20 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
20 Days Ago
Final sans volumes.
20 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
20 Days Ago
boat building ui
20 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
20 Days Ago
M92 weapon refresh model and wip textures
20 Days Ago
new boat building requirements ui
20 Days Ago
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20 Days Ago
merge from skins_ingameicon
20 Days Ago
merge from qol_perf_formatting -> main
20 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
20 Days Ago
merge from ui_overhead_optims
20 Days Ago
Missed files
20 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
20 Days Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
20 Days Ago
Merge from horse_medsyringe_healing
20 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
20 Days Ago
Update analytics event
20 Days Ago
chainsaw 3p anims setup
20 Days Ago
Revert transform and collider changes that somehow snuck back in
20 Days Ago
Fix compile errors and reduce speed gained
21 Days Ago
merge from qol_dump_improvements -> main
21 Days Ago
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21 Days Ago
merge from main -> qol_dump_improvements
21 Days Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
21 Days Ago
Cannonball icon
21 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
21 Days Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
21 Days Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
21 Days Ago
wip BBS volume checks
21 Days Ago
merge from naval_update
21 Days Ago
Add more playables null checks
21 Days Ago
Fixed protobuf
21 Days Ago
merge from main -> helicopter_flare_balance_pass
21 Days Ago
setup chainsword 3p anims
21 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
21 Days Ago
main -> naval_update
21 Days Ago
Feedback changes
21 Days Ago
wallpaper_viewmodel_fix -> main
21 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
21 Days Ago
merge from main