139,369 Commits over 4,474 Days - 1.30cph!

18 Days Ago
Remove old slow mip map bias code
18 Days Ago
merge from raid_window_door_melee
18 Days Ago
Reduce noise locker retexture
18 Days Ago
merge from AK_ReloadUpdate
18 Days Ago
merge from metabolism_optimization_2
18 Days Ago
Revert PlayerAnimation controller - merge issues
18 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
18 Days Ago
merge from rust_relay_server
18 Days Ago
merge from apartment_day_limit
18 Days Ago
Apply additional mip map bias when upscaling (DLSS)
18 Days Ago
fixed nasty memory leak with mesh data
18 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
18 Days Ago
Set _GlobalMipBias automatically from ConVar
18 Days Ago
Codegen
18 Days Ago
main -> game_room_dlc
18 Days Ago
demo_compat_crc_fix -> main
18 Days Ago
Stop Demo CRC being ignored in Editor
18 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
18 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
18 Days Ago
fixed capsule carve height being doubled
18 Days Ago
Comment cleanup
18 Days Ago
Refresh screen when flags change too for instant important updates
18 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
18 Days Ago
Change to invoke instead of Update for map display
18 Days Ago
Profile monitor map udates
18 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
18 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
18 Days Ago
more cleanup
18 Days Ago
dead code cleanup
18 Days Ago
Screen map now only renders when the control computer is powered up.
18 Days Ago
Merge from main
18 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
18 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
19 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
19 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
19 Days Ago
re-add rock sculpture to manifest
19 Days Ago
merge from main
19 Days Ago
merge from admin_safezone_looting
19 Days Ago
Set up shaders to use _GlobalMipBias uniform
19 Days Ago
Updated command description
19 Days Ago
merge from static_piano_variant
19 Days Ago
merge from deathscreen_bag_delete
19 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
19 Days Ago
merge from main
19 Days Ago
merge from main
19 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
19 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy