146,961 Commits over 4,444 Days - 1.38cph!

19 Days Ago
Compile fix
19 Days Ago
merge from drawcolliders_improvements
19 Days Ago
Fixed skinning for industrial garage door
19 Days Ago
Codegen
19 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
19 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
19 Days Ago
Fix shader error
19 Days Ago
merge from main
19 Days Ago
merge from barrel_conveyor_fix
19 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
19 Days Ago
merge from main
19 Days Ago
Merge from indirect_instancing
19 Days Ago
Merge from main
19 Days Ago
merge from workshop_emission_fix_again
19 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
19 Days Ago
Adjusting mannequin position to fix feet clipping
19 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
19 Days Ago
merge from spraycan_reskin_refactor 🎨
19 Days Ago
Updating mannequin skinning
19 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
19 Days Ago
Tank top mesh update to reduce clipping with pants
19 Days Ago
start on 3p darts animation controller
19 Days Ago
main -> custom_;loadingmessages_newlines
19 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
19 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
19 Days Ago
industrial garage door; - fixed lock position
19 Days Ago
Updating burst cloth settings for industrial torch
19 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
19 Days Ago
Examine button uses the bound key Fixes
19 Days Ago
Merge from std_shader_compat
19 Days Ago
merge from main
19 Days Ago
Add some notes about newly added .cginc files and why they are there.
19 Days Ago
cargo_map_marker_fix_2 -> main
19 Days Ago
industrial shelves; - missed one, removing redundant material
19 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
19 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
19 Days Ago
19 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
19 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
19 Days Ago
Tshirt proper import settings to fix seam on wrists
19 Days Ago
Polished the transitions
19 Days Ago
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
19 Days Ago
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
19 Days Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
19 Days Ago
wire deploy update
19 Days Ago
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19 Days Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
19 Days Ago
cobweb fixes
19 Days Ago
fixed apartment_b_concrete_mixed_slab
19 Days Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground