137,108 Commits over 4,324 Days - 1.32cph!

21 Days Ago
Merge from naval_update
21 Days Ago
Merge from naval_missions
21 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
21 Days Ago
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21 Days Ago
meds box lods and gibs
21 Days Ago
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21 Days Ago
Merge from main
21 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
21 Days Ago
Added XS frameless canvas, ran manifest
21 Days Ago
merge from artist_pack_dlc
21 Days Ago
Moved the paintable reactive target in the artist pack folder too
21 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
21 Days Ago
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21 Days Ago
LOD fixes variable zoom scope
21 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
21 Days Ago
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21 Days Ago
Merge from artist_pack_dlc
21 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
21 Days Ago
Paintball gun - new ammo material updates
21 Days Ago
exported paintable target rig with latest mesh
21 Days Ago
Remove cannon barrel z offset on root for all animations
21 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
21 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
21 Days Ago
Merge from main
21 Days Ago
Simplify wooden collision
21 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
21 Days Ago
Merge from Main
21 Days Ago
armor box prefab updated
21 Days Ago
merge from artist_pack_dlc
21 Days Ago
BakeBallPositionsToVertexColor compile fix
21 Days Ago
merge from artist_pack_dlc
21 Days Ago
random meta keep deleting itself
21 Days Ago
Fixed reactive target not paintable
21 Days Ago
Merge from parent
21 Days Ago
Merge from small_engine_col_simpler
21 Days Ago
Fixed paintable window ground watch
21 Days Ago
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21 Days Ago
Holosight refresh update
21 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
21 Days Ago
cannnon ball world model
21 Days Ago
Handmade Sight LOD fixes
21 Days Ago
Standing frames rotation fix
21 Days Ago
merge from hopper_shader_test
21 Days Ago
cherrypick from 141464
21 Days Ago
set deploy rotation on frames to 90
21 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
21 Days Ago
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21 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
21 Days Ago
toggled rotate on deploy and after deploy on frames
21 Days Ago
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