reporust_rebootcancel

115,568 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Some materials wanted further updates
1 Year Ago
Reserialize all materials and a few related files
1 Year Ago
Turret will only accept the ammo of the current equipped gun
1 Year Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
1 Year Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
1 Year Ago
Merge FitToColliderEditorTool -> main
1 Year Ago
Merge GizmoCleanup -> main
1 Year Ago
▊▆▅▋▄ ▋▄▇▋▇▍█▆
1 Year Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
1 Year Ago
merged from switch_passthrough_fix
1 Year Ago
merge from more_radius_skins
1 Year Ago
merge from wanted_clothing_fix
1 Year Ago
merge from industrial_pipe_log_spam_fix
1 Year Ago
merge from waterpistol_anim_fixes
1 Year Ago
Added basic placeable shelter.
1 Year Ago
SuperTea farming buff, removed health effect
1 Year Ago
Don't spawn water junk piles under boats
1 Year Ago
▌█▅▍▆ ▇▅▌▅▉▇
1 Year Ago
viewmodel prefab fixes
1 Year Ago
Junk piles manually trigger UpdateSurroundings when destroyed
1 Year Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
1 Year Ago
Some cleanup
1 Year Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
1 Year Ago
radiation volumes interactive props
1 Year Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
1 Year Ago
merge from fix_skin_item_sfx
1 Year Ago
merge from fish_pool_fix
1 Year Ago
merge from tc_storage_adaptor_fix
1 Year Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
1 Year Ago
merge from trophy_on_fix
1 Year Ago
merge from conveyor_build_fix
1 Year Ago
cherrypicking multi_tea_fix
1 Year Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
1 Year Ago
merge from main
1 Year Ago
Temp placement effect for flag. Source tweaks.
1 Year Ago
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
1 Year Ago
merg from CorpseVehicleCollisionFix
1 Year Ago
merge from report_name_fix
1 Year Ago
merge from rail_network_link
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
1 Year Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
1 Year Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
1 Year Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
1 Year Ago
Added 3 additional stone tiled cube prefabs
1 Year Ago
▅▍▄▊▆ ▄█▆▊▍▇
1 Year Ago
Basic item and icon setup.
1 Year Ago
Viewmodel renderer setup
1 Year Ago
Added icon render scene to scene loader.
1 Year Ago
Merge in main