115,540 Commits over 3,959 Days - 1.22cph!
Merge from tutorial_island
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island
Fixed loading during a tutorial not working
A whole bunch more updated materials
Even more gizmo compile fixes. Sorry guys.
Merge from tutorial_island
Remove missing component from terrain asset
Another link test
Fix TreeEntity merge issues
Additional glass prefabs for map makers (non-tiled)
More compile fixes for gizmos
Rename new shotgun folder to M4 Shotgun
Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel
Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
Even more updates mats, and a rendertexture
Let's just keep updating mats as they decide they want to reserialize
Some materials wanted further updates
Reserialize all materials and a few related files
Turret will only accept the ammo of the current equipped gun
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
Merge FitToColliderEditorTool -> main
Merge GizmoCleanup -> main
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it
Add a score event for looting an elite crate
Bit of refactoring to keep this clean
merged from switch_passthrough_fix
merge from more_radius_skins
merge from wanted_clothing_fix
merge from industrial_pipe_log_spam_fix
merge from waterpistol_anim_fixes
Added basic placeable shelter.
SuperTea farming buff, removed health effect
Don't spawn water junk piles under boats
Junk piles manually trigger UpdateSurroundings when destroyed
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
radiation volumes
interactive props
environment volumes and veils setup
placed individual props/structures back
scene hierarchy cleanup
merge from fix_skin_item_sfx
merge from tc_storage_adaptor_fix