reporust_rebootcancel

124,069 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
1 Year Ago
Fixed tooltip characters briefly appearing as blocks when opening
1 Year Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
1 Year Ago
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1 Year Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
1 Year Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
1 Year Ago
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1 Year Ago
Wolves will not bother howling if their prey is unreachable
1 Year Ago
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1 Year Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
1 Year Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
1 Year Ago
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1 Year Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
1 Year Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
1 Year Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
gibs and guides for frontier gates and walls
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
1 Year Ago
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1 Year Ago
merge from LocomotivePushFix
1 Year Ago
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1 Year Ago
merge from nametags_random_colour
1 Year Ago
merge from wallpaper
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
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1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Added ziggurat blockouts with interior
1 Year Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
1 Year Ago
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1 Year Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
1 Year Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating