130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                basic lootspawns for ghost ships, currently setup after the water junkpile way
                
                
                
                
             
         
        
            
            
            
                
                Fixed the settings dropdown having a white overlay, regression when I changed the masks
                
                
                
                
             
         
        
            
            
            
                
                Make sure the limited tab scrollview toggling check is done when opening the tab
                
                
                
                
             
         
        
            
            
            
                
                Fixed a null ref coming from the DeferredMeshDecalRenderer
                
                
                
                
             
         
        
            
            
            
                
                Adding some seaweed to anchor, hanging tires prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed general store buttons not scrolling to the section correctly when opened for the first time
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Another possible map clearing while server restarts fix
                
                
                
                
             
         
        
            
            
            
                
                Updated store page arrow buttons
Fixed scrollrect focus not working the first time
                
                
                
                
             
         
        
            
            
            
                
                ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Automatically disable the loading spinner if it takes too long
                
                
                
                
             
         
        
            
            
            
                
                Cancelling a running query will also hide the loading spinner
                
                
                
                
             
         
        
            
            
            
                
                Fixed overlapping texts in the checkout result screen
                
                
                
                
             
         
        
            
            
            
                
                If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu
Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
                
                
                
                
             
         
        
            
            
            
                
                Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
                
                
                
                
             
         
        
            
            
            
                
                Re-added visor material to cinematic pilot rig
                
                
                
                
             
         
        
            
            
            
                
                Show the amount of results on each tabs when searching in the settings screen
                
                
                
                
             
         
        
            
            
            
                
                merge from rectmask_optims
                
                
                
                
             
         
        
            
            
            
                
                Missed a mask in the death screen
                
                
                
                
             
         
        
            
            
            
                
                Remove the closed line from appearing underneath 'mode' in the play menu even though its open
                
                
                
                
             
         
        
            
            
            
                
                Long loading screen tips will now wrap properly
                
                
                
                
             
         
        
            
            
            
                
                Add subtext on view modal
                
                
                
                
             
         
        
            
            
            
                
                F1 menu and stats can now be seen over the loading screen
                
                
                
                
             
         
        
            
            
            
                
                Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
                
                
                
                
             
         
        
            
            
            
                
                Add the ice king pack, lumberjack item media
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pilot Hazmat Textures Update
                
                
                
                
             
         
        
            
            
            
                
                changed blackbox deploy and ui sounds to metal sheet
                
                
                
                
             
         
        
            
            
            
                
                Fix ultrawide subnavigation BG, play page header absolute and padding match
                
                
                
                
             
         
        
            
            
            
                
                Fix styling issues on store
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                Fix toolbar state being incorrect if you switch branches.
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from restart_message_toasts
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
                
                
                
                
             
         
        
        
            
            
            
                
                Allow slightly more clipping to make a seamless "wall"
                
                
                
                
             
         
        
            
            
            
                
                merge from sandbag_barricade_placement
                
                
                
                
             
         
        
            
            
            
                
                Several improvments to sandbag placement, easier to deploy, placement less strict overall
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Fill in changes on hardcore prefab (for inventory game mode UI)
                
                
                
                
             
         
        
            
            
            
                
                Reduce material SHDO intensity
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Updated the compass description to mention the behaviour when it's on the belt bar
                
                
                
                
             
         
        
            
            
            
                
                Fix a regression where the map was briefly visible when the map was closing while fog of war is active