125,646 Commits over 4,171 Days - 1.26cph!

4 Months Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
4 Months Ago
Settings menu progress
4 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
4 Months Ago
Cocoknight setup
4 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
4 Months Ago
Cocoknight update
4 Months Ago
Cocoknight update
4 Months Ago
Re-enable texture streaming jobs
4 Months Ago
main -> new_menu
4 Months Ago
Updating coco armour female torso prefab with new mesh
4 Months Ago
Re-enable bootstrap check
4 Months Ago
main -> syncvars
4 Months Ago
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4 Months Ago
texture resize + optimisation
4 Months Ago
Add inventory page
4 Months Ago
4 Months Ago
bee catapult bomb basic prefab setup LODs
4 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
4 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
4 Months Ago
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4 Months Ago
Setup options styling on main menu
4 Months Ago
Missed files
4 Months Ago
Tab system Wired up home and play Animation transitions
Rin
4 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
4 Months Ago
Merge from foliage_instancing
4 Months Ago
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Fixed navigation architecture Setup Page system
4 Months Ago
Settings dropdown
4 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
4 Months Ago
Add check for AsyncGPUReadback support
4 Months Ago
GenericSkin Overlay sub header and styling
4 Months Ago
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Settings menu search bar
4 Months Ago
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4 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
4 Months Ago
Updated inventory move sounds
4 Months Ago
Merge from directional_item_dropping
4 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
4 Months Ago
Merge from ballista_disablelegs_fix
4 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
4 Months Ago
Check for NRE
4 Months Ago
Added another painted ceiling for the wallpaper pack
4 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
4 Months Ago
Add blue light to store
4 Months Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
4 Months Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
4 Months Ago
cocoknight fbx update
4 Months Ago
New active/inactive scrollbar and dropdown for settings