250,286 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
3 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
3 Months Ago
Leaderboard backup, run #14549
3 Months Ago
Improved mushroom texture quality - now uses native resolution
3 Months Ago
Additive test timeline
3 Months Ago
Cam anim presets
3 Months Ago
Merge from additive_timeline
3 Months Ago
Add a per layer weight slider
3 Months Ago
Merge from elevator_world_deploy_fix
3 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
3 Months Ago
Merge from additive_timeline
3 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
3 Months Ago
Merge from main
3 Months Ago
Cyclo backdrop
3 Months Ago
Add Facepunch.AdditiveTimeline plugin
3 Months Ago
Merge from set_local_player_visible
3 Months Ago
Show the white cubes and arrows when deploying IO entities too
3 Months Ago
Merge from demo_shot_delete_fix
3 Months Ago
Main Menu update and scene updates
3 Months Ago
Fixed error when deleting a folder with demo shots inside
3 Months Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
3 Months Ago
Hemp slightly more neon for visibility
3 Months Ago
selected panel more hud; can only select root gameobjects drop gun button
3 Months Ago
ForceDetailColour script now defaults to white with 100% alpha
3 Months Ago
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder Added SaveAllShotsAsAnim, exports all shots regardless of folder
3 Months Ago
Parent merge
3 Months Ago
Remove odd components
3 Months Ago
Camera intro text
3 Months Ago
Intro Cutscene
3 Months Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
3 Months Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
3 Months Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
3 Months Ago
Colliders use the target world of rigidbody to work out the local shape transform, more reliable than using the physics body transform
3 Months Ago
Scene Update
3 Months Ago
Item icons
3 Months Ago
Wooden shield variant setup
3 Months Ago
Scene Update
3 Months Ago
Check for changes internally for physics body SetPosition and SetOrientation, setting them wakes up the body and moves proxies so only set them on change
3 Months Ago
Set up improvised shield prefab variants
3 Months Ago
Merge from main
3 Months Ago
Fix isUpdatingFromPhysics not being set back to false
3 Months Ago
TowingAttachment compile fix
3 Months Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
3 Months Ago
Fixed NRE when loading world without KeepOwnership
3 Months Ago
Gizmo camera
3 Months Ago
Added Wrench and Repairing Skill. Wrench repairs stations that have taken damage. Auto-Miners and Auto-Collectors slowly deplete their health, and need to be repaired. Added KeepOwnership Component which retains the owner of a placed Tile using ISaveData Updated fishing chances Increase Wrench Cooldown
3 Months Ago
Adjust base collectable gizmo hitbox
3 Months Ago
High priority ports will show regardless of being marked as "main power"
3 Months Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
3 Months Ago
Don't include triggers in mass calculation, rebuild mass when trigger property changes Fix CPhysicsShape::SetMaterial likely not rebuilding mass properly