250,306 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Refactor
4 Months Ago
New stat collection
4 Months Ago
Health + Damage effect Cube reset buttons
4 Months Ago
Update: microphone drops any sounds it has accumulated on destroy Tests: tested by playing the flute when exploding the microphone stand connected to a speaker
4 Months Ago
Update: MiningQuarry drops sound assets when destoyed (though it's invulnerable) Tests: none, trivial change (same type of changes as previous)
4 Months Ago
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4 Months Ago
Api update Fix triggerteleport NRE
4 Months Ago
Update: modular car's engine drops all sound resources on disable Tests: blew up a modular car
4 Months Ago
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4 Months Ago
Move project cookies to .sbox/ Move asset thumbnails to .sbox/ Fix some cloud package thumbnails getting unnecessarily downloaded Stick cloud/local asset thumbnail cache on different paths so these can't conflict
4 Months Ago
Update: AmbianceWaveSounds recycles sounds on disable Tests: none targetted(same type of change as before), but have been live on my branch for 2d while testing and working on other changes.
4 Months Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
4 Months Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
4 Months Ago
Leaderboard backup, run #14380
4 Months Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
4 Months Ago
scrap hover text pick up items remove RotationController
4 Months Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
4 Months Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
4 Months Ago
Remove the mention of floating bottles on the load screen tips
4 Months Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
4 Months Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
4 Months Ago
Prevent processing any snapshot information from an old owner. Ensure interpolation clear flag is sent when dropping ownership and interpolation is cleared when ownership is changed at all. This resolves a lot of issues in Walker when picking up / dropping / throwing objects.
4 Months Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
4 Months Ago
Added siege tower Baseline, prefabs
4 Months Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
4 Months Ago
Merge from main -> full_server_demo_client_reader
4 Months Ago
Fixed Tree Spawns Fix Grass Spawns
4 Months Ago
gun barrel pos shotgun selection box more selection
4 Months Ago
Camera tweaks
4 Months Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
4 Months Ago
merge from main - RC
4 Months Ago
Fixed Panel.Exec not working on SetHTML'd HTML panels
4 Months Ago
Full lighting treatment
4 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
4 Months Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
4 Months Ago
Fixed using wrong translation string in previous commits
4 Months Ago
Resetting bodygroup only applies to effected bodygroups
4 Months Ago
Fixed wrong translation string used in recent changes (oopsie)
4 Months Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
4 Months Ago
Add another optic, underbarrel configuration for M4
4 Months Ago
Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes
4 Months Ago
Add zoom controls
4 Months Ago
Compile fix, cleanup
4 Months Ago
Remove camera zoom
4 Months Ago
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