130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player
This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from monument scene being deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Featured skin tile tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up store featured tab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deprecate_old_monument_scenes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix home store hero reliance on video length - didnt work at the best of times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an ordering issues with store tiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server browsers virtual scroll heights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory is now using virtual scroll, that was a pain
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> deprecate_old_monument_scenes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better hero logic behaviour (especially when steam is down)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added canRepairIfCraftingBanned option to game modes, enabled on hardcore
Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear local fog of war when disconnecting from a server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed steam inventory items not resetting themselves before being recycled
Added some client prediction so we don't call refresh too often and end up with outdated cached data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer fixes and tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improve the cart modal and fix scroll issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix padding on buttons bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play and Search input styles
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove transitions to match all pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store subnavigation clean and search bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and fix connect modal NRE on connect
Fix weird demo buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted main and some stray files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connect Modal + Play prefab clean up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Header changes, exit dialog styling, cart button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jungle pack wrong release date
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                All general store page have their content setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored store DLC page content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBench - local player now rotates properly
Tests: ran the scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improvised walkway progress
prefabed food market barge area
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed general tab featured item sorting issues
Restored weekly featured skin tile 
Added skinviewer2.printsupporteditems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update some base materials with correct surfaceprops
Mostly affects HL2 coast maps, so footsteps/impact effects are correct
Episode 2 material surfprop fixes
Fixed a crash when reloading textures
CSS map material surface prop fixes
Improve how death is handled when NPC is killed by a harpoon
Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc)
Added LuaMesh.__tostring
Throw a non halting error when GetRenderMesh has a mesh. but not a mat
Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
Fixed "timeout" not working in HTTP, clamp it to 1-3600
Merge Pull Requests
* Added HexToColor, Color:ToHex() (Community Contribution)
* Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "timeout" not working in HTTP, clamp it to 1-3600
Merge Pull Requests
* Added HexToColor, Color:ToHex() (Community Contribution)
* Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory debug convar