250,392 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Add Tags to DamageInfo Add Component.IPressable
4 Months Ago
Leaderboard backup, run #14260
4 Months Ago
Add GetComponent , AdComponent etc
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Map updates
4 Months Ago
Map Update
4 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
4 Months Ago
fixed food spawns at radtown dpv crafting/techtree
4 Months Ago
Wall Slide Anim
4 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
4 Months Ago
merge from main
4 Months Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Backpack contents NRE fix
4 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
4 Months Ago
world_update_2 -> main
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Dont override onItemAddedRemoved delegate
4 Months Ago
Cigarettes final texture
4 Months Ago
merge from main
4 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
4 Months Ago
updated radtown name, updated radtown loot
4 Months Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver
4 Months Ago
Added river rocks Brought back small arctic rocks
4 Months Ago
Updated the whitelist to allow .vtx files again, while restricting .sw.vtx still Pause on error for Win32 Because people on Windows just can't comprehend what a command line utility is
4 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
4 Months Ago
christmas_light asset finished and scale fix
4 Months Ago
frank pose adjustment
4 Months Ago
some light tweaks in art_scene
4 Months Ago
merge from main
4 Months Ago
merge from ocean-override-curves
4 Months Ago
merge from world_update_2
4 Months Ago
Fix NRE
4 Months Ago
map updates
4 Months Ago
box_decals mat
4 Months Ago
adjust lighting and frank's position in art_test scene
4 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
4 Months Ago
Get rid of cloud browser chips, move facets next to search bar Remove DropDown widget I added and roll facet dropdown into its own widget, simpler Initial tabbed asset picker w/ both local and cloud assets https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_WENJnEwfYb.png Facet dropdown cleanup Only select 1 entry per facet, display selected name and icon in dropdown https://files.facepunch.com/alexguthrie/1b2711b1/sbox-dev_AueEMTPu9O.png
4 Months Ago
non-linear flow scaling, with further tuning
4 Months Ago
Update these to check the new cloud path Logging non vs versioned idents as a conflicting version is dramatic and actually I don't care, we'll use the versioned one anyway
4 Months Ago
add separate transition curves for different ocean override parameter groups
4 Months Ago
merge from item_pooling
4 Months Ago
Replace .source2/ with .sbox/ Revert "Redownload package manifests if they're dodgy instead of breaking a download" This reverts commit 4ea8058ad72c4c3a9c9d2c29e0c76f78d1a9edcc.
4 Months Ago
Added Water Footsteps/Particles
4 Months Ago
merge from world_update_2
4 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
4 Months Ago
Merge from underwaterlights (max depth darkness toned down)