250,424 Commits over 3,959 Days - 2.64cph!
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool
Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync()
Fixes Facepunch/sbox-issues#6206
world_update_2 -> radioactive_water
Include root namespace when creating new razor component
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
exported updated blunderbus 3p reload anim to match the viewmodel
Adjust bounds for circle charm
Charms testbed, swing script
Added charms assets
Update charms.scene
Fix error in OnChangePropertySet if the new value is null
Change most Menus to use ContextMenu so they get deleted when closed, instead of hanging around invisibly forever
Don't save game sessions when editing action graphs
EditorScene.OpenScene: don't use game sessions
Update Facepunch.ActionGraphs
Cleanup. Add test aoe_damage ability. Network selected ability (for when targeting)
Separate overloads for different activation types
For PlayerState selection process, check with Hero if we wanna override it. Implement selection of location or target for selected ability - find closest point on nav mesh when selecting a location for AoE stuff
edited blunderbus reload animation. the hammers now get cocked back.
Fix Menu.AboutToShow not getting called unless opening as a modal
Tweak node/actiongraph design
Beginnings of friends list UI
Add link triggered test
Add failing test involving dispatching link triggered with a ref struct
Fix a couple of issues with ref struct types
Fixed instant camera world model LODs
Fixed store item category texts always showing as Clothing Skin
-Fire Extinguisher LODs, Prefab and collision changes
Add placeholder audio to wolf attack and hit
Merge: from main
Tests: none
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets.
Fixes Facepunch/sbox-issues#6463
Fix not being able to move after closing sign drawing UI with chat open
Restored F7 report popup texts size again
Merge: from main
Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
Added AbilityType, IAbilityUser, BaseAbility and AbilityResource. Foundations for abilities/skills
Add HealAbility and able to use abilities in slot by Q,W,E,R. Still need to do target / AoE ability (selection).
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
Avoid cyclic library references when publishing libraries
Fixes Facepunch/sbox-issues#6414
Fixes Facepunch/sbox-issues#6410
Can drag drop cloud prefabs into the scene
Merge: from main
Tests: none
MeshComponent updates meshsystem & sceneobject flags when setting a new model, this is usually automatic but it's a semi-procedural workflow
Manually added cliffs to lake scenes the old fashion way
S2P launch site so the barricade mound fix gets applied
Leaderboard backup, run #
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