193,692 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Medieval barricade now has its own unique description
4 Months Ago
█▄▊▊▌▌▄ ▌█▊ ▋▇▅▄▋▄▆▅▌ ▅▊▆ ▉▋▋, █▅▋▇▊ ▊▆▄▅▍▄▆▌ ▆█▌▋▉█▆▌▊▄▋ ▋▋▄▄▌ ▅▅▉▌▌█▊▆█▌ ▄▉▇▄▅▊▋ ▇▌█▆ ▍▊▅▉ ▌▋▅ ▄▉▍▉▅▅ ▍▋▉█▍▌
4 Months Ago
Restored "JellyFish" shader
4 Months Ago
3p minicrossbow 4 reload end anim set up
4 Months Ago
3p minicrossbow 4 reload animations set up
4 Months Ago
4k textures for lunar wall frames
4 Months Ago
Fixed screwed reload wm animation speed
4 Months Ago
Texturing feedback Old TV 2
4 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
4 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
4 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
4 Months Ago
Rider eye motion when galloping
4 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
4 Months Ago
▆▍▍▍▌ ▋▅▆▊▆▍▅ ▌▍▄▊▆▌▄ ▅▉▊▇▍▋
4 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
4 Months Ago
▅█▉▉▍▄▆ ▆▇▉█▉ █▍▊█▇▊▍ ▇▇▅▄▆▉▆▌ ▇▅▄ █▉▋▇▇▊▍▇
4 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
4 Months Ago
Siege harness bone constraints setup
4 Months Ago
merge from Knight Armour DLC - KnockerPhys
4 Months Ago
▄▆▋▋▅▉█ ▆▍▄██▋ ▌▌▍▊▅, ▌▌▋▅ ▇ ▌▅▊▇▌▄▌ ▍█ ▅▆▍█▊ ▊▍█ ███ ▆▋▇ ▄█▅▌█▇▅ ▇▋▍▍ ▍▉▉▅▊▅ ▄▄ ▄▇▉ ▌▇▇▄
4 Months Ago
Merge from main
4 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
4 Months Ago
█▅▌ ▆▄█▇ ▋▄█▇▍▍▆ ▍▉▋▌▋▅ ▌█▅█
4 Months Ago
Updated SiegeHarness model in RidableHorse2
4 Months Ago
Export medium as default settings, bumping it up a level.
4 Months Ago
Medieval itemstore prefab
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Fix non-debug build
4 Months Ago
Merge from /indirect_instancing (fix server build)
4 Months Ago
Fix server build
4 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
4 Months Ago
- Old TV 2
4 Months Ago
merge from primitive
4 Months Ago
Submitting Outbreak scientist rig
4 Months Ago
Medieval store additions
4 Months Ago
Blowpipe reload and firing anim update
4 Months Ago
merge from primitive -> aux2
4 Months Ago
Fix compile error from System namespace applying to Random class
4 Months Ago
Fix scientists footstep sounds not playing correctly
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
merge from main -> primitive_gm
4 Months Ago
medieval store view setup
4 Months Ago
merge from monument_menu_items -> main
4 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
4 Months Ago
merge from main -> monument_menu_items
4 Months Ago
merge from fix_banlist_allocation -> main
4 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
4 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
4 Months Ago
Merge from main