130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
                
                
                
                
             
         
        
            
            
            
                
                Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
                
                
                
                
             
         
        
        
            
            
            
                
                Setup some basic steering wheel visual turning
                
                
                
                
             
         
        
            
            
            
                
                Floating cities progress / visual test for the security tower area
                
                
                
                
             
         
        
        
            
            
            
                
                HTTP image supports duplicating an image to an secondary image/rawimage
                
                
                
                
             
         
        
            
            
            
                
                added camera animation to mini crossbow reloading
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from growablegenes_allocs
- clean of 1 line
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove unused static
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Merge: from growablegenes_alloc
- reduces(removes?) junk allocs from growables
Tests: editor builds + alloc unit test
                
                
                
                
             
         
        
            
            
            
                
                Clean: unused usings
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: editor builds
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove Sort from BufferList
Not used anywhere
Tests: editor builds
                
                
                
                
             
         
        
            
            
            
                
                Optim: don't sort slotWeights to avoid internal allocs
Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc.
Tests: alloc unit test passes
                
                
                
                
             
         
        
            
            
            
                
                merge from discord_sdk_1.2
                
                
                
                
             
         
        
            
            
            
                
                trawler ship materials and models progress
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_fps_logging
                
                
                
                
             
         
        
            
            
            
                
                 merge from menu_fps_cap_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from purifier_waterloss_fix
                
                
                
                
             
         
        
            
            
            
                
                ▇██▅▌ ▅▇█▉ ▌▌▋_▊▌▅▊▆_▋█▉▉▍▉▍
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▋▍█▇ ▍▍█ ▉▅▍▍▇█▄▌▅ █▅▇▋▇▊▅ ▌█▄█▆ ▅▆▍▋:
▉▅▇▌▆▍.▅▅▊▊▍▌█▉▇▍▆▍▅▇▇▅▌▅▌▉
▌▌█▅▇▌.▄▆▋▆▊▍▍█▄▆▄▊▊▆▇▌▋▉▍▅▅
▉██▇▆▍.▊▅▆▊█▆▄▋▆▌▄▆▆▄▋▇▄▅▅█
▊▅▄▅▍▆.▅▋▉▌▇▌█▍▆▇▌▊▉▇▊█▅
▄▊▆▊▅▇.▅▇▇▅▌▇█▅▄▊▆▄▇▆██▆
▌▆▋▇▉█.▉▋▌▅▄▍▉▊▉▄▇▇█▄▊▊▊▌
▆▋▍▇▆▆.▆▊▉███▇▄▊▍▋█▍▆▇▅▉
▍▋▄▍▌▍.█▉▅▊▍▅▋▉▅█▉▌▇▇
▅▆▅▊▇▊.▉▆▆▊▇█▄▅▍▊▆▆▇▋▅▌▆▋
█▌▍█▊▍.▇▇▍▌█▋▉▇▊▅█▆▆▉▇█▄▉▉
▉▆▇▉▊▆.▆▍▇▆▉▋▅▊▇▆▍█▆▋▅▄▌▊
▅▇▌▊▋▇.▍▋▇▌▄▋▄▌▇▉▆▌▅▅▅█▆
▊▍▇█▍▌.▌█▉▇▊▇▇▇▊▅▄▆▋▇▆▉▊▅▄_▅▊▉▆▌▋
█▋▄▅▋█.▍▍▍▉██▇▇▉▍▅▉▊▅▌█▄▍▄_▇▅▇▌▅
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▄▋▍ ███▆ ▅▇▅▆▋▋_██▉█_▋▆█_▅▆▄▆▉
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▇▊ ▇ ▄▋▉█▄█▌▊▌ ▋▇▅▉▆ ▇▄ ▍▍▌▉▌▍▌▅▊▌▄, █▊▊ ▉▄▌▌▊▆▌▆▍▇▇.▆█▉▄▉▍▊▍ ▋▋ ▇█▄▉▅ ▌▇▌▆ ▇█▍▆▆
▆▆▋▉▄▆ ▊▄▉▆▊█▇ ▅▄▌██▍▍ ▅▉▌▆▉███▋ ▍▍ ▆▆▆▋▆ ▅▄▍▉▄▆ ▍▌▍▊ █▆▋▇
                
                
                
                
             
         
        
            
            
            
                
                Update x marker data for VineSwingingTree02 and 03
                
                
                
                
             
         
        
        
            
            
            
                
                Updated battery search mission to require 3 batteries
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (NPCTalking conflicts)
                
                
                
                
             
         
        
            
            
            
                
                Merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                Added a 50% buffer for the look at check when looking at a gate with a spraycan
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from computerstation_reskin_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from team_invite_changes
                
                
                
                
             
         
        
            
            
            
                
                Fix auto turret auth not working
                
                
                
                
             
         
        
        
            
            
            
                
                Resource dispensers respect max stack size
                
                
                
                
             
         
        
            
            
            
                
                Bring back modding category to server browser
Add wipe schedule filters back
                
                
                
                
             
         
        
            
            
            
                
                Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
                
                
                
                
             
         
        
            
            
            
                
                Remove leftover debug print
                
                
                
                
             
         
        
            
            
            
                
                Indirect instancing fixes:
- Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer.
- Add operations are no longer queued in order to return success/failure states immediately back to the caller.
- Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues.
- Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters.
- Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer.
- Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
                
                
                
                
             
         
        
            
            
            
                
                Cleanups from x86-64
Remove probably unused linux libraries related to Steam
Cleaning up VPC build scripts
Draw console notify text above all other panels
                
                
                
                
             
         
        
            
            
            
                
                Enabled R/W on a few collision meshes that need it
                
                
                
                
             
         
        
            
            
            
                
                Set isDynamic on all block RendererLODs, fixing visual issue after loading.
                
                
                
                
             
         
        
            
            
            
                
                ▉▉▌▅▇ ▌▄▌▍ ▇▍▅_▋▄█▉▊_▍▌▍█▍▆▊▆▆_▌▌▌▍▍█▋▆▊▉▊ -> ▍▍▍▄