201,913 Commits over 4,171 Days - 2.02cph!

9 Months Ago
Implemented new ballista placeholder anims
9 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
9 Months Ago
merge from main -> fix_monument_scenes_osx
9 Months Ago
Restored horse stamina Compile fix
9 Months Ago
ballista - added rigged mesh and anims
9 Months Ago
mini crossbow viewmodel animations edited
9 Months Ago
set up emissives and diffrent light colours + materials
9 Months Ago
qol_vendorlist_virtualitemicon -> main
9 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
9 Months Ago
Phrases rebuild
9 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
9 Months Ago
weapon mod refresh progress
9 Months Ago
Big code cleanup Ported over condition
9 Months Ago
codegen
9 Months Ago
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9 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
9 Months Ago
siege tower gibs fix. collision for new ladders
9 Months Ago
merge from fix_computer_station_invisible_lods -> main
9 Months Ago
Fix SERVER compile errors
9 Months Ago
Fixed incorrect text showing up on vendor list
9 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
9 Months Ago
9 Months Ago
merge from hackweek_horse_rewrite
9 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
9 Months Ago
codegen
9 Months Ago
merge from main (needs codegen)
9 Months Ago
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9 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
9 Months Ago
Added a light with configurable color to ice sculptures
9 Months Ago
merge from fix_copypaste_shipping_container_color -> main
9 Months Ago
Fix shipping container colors being reset to random when pasting entities
9 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
9 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
9 Months Ago
manifest
9 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
9 Months Ago
viewmodel wooden shield animaionns edited
9 Months Ago
Compile fix
9 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
9 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
9 Months Ago
merge from fix_telephone_grid -> main
9 Months Ago
viewmodel metal shield anims updated so the arm is visible
9 Months Ago
Add an alternate render method
9 Months Ago
Switch telephone to using the MapHelper class
9 Months Ago
merge from main
9 Months Ago
Add `printgrid` command to debug position -> grid name code
9 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
9 Months Ago
merge from wallpaper_analytics -> main
9 Months Ago
Add analytics when spraycan is used to change entity skin in the world
9 Months Ago
Log skin id of any entity submitted to analytics