257,689 Commits over 4,049 Days - 2.65cph!

35 Days Ago
Applied new colours to all pie entity, view and world model configs.
35 Days Ago
merge from crafting_update -> item_ownership
35 Days Ago
merge from crafting_update
35 Days Ago
VisualFoodSettings prefab attribute
35 Days Ago
Test
35 Days Ago
Merge from cookingv2
35 Days Ago
Merge from cookingv2/food_events
35 Days Ago
Some cleanup
35 Days Ago
Tweaks. More debug log removal.
35 Days Ago
Dispose of aim overlay if crossbow gets disabled/destroyed, resolves #172
35 Days Ago
Return early, destroy grenade game object when cook exploding, resolve #171
35 Days Ago
adjusted srgb setting for AO
35 Days Ago
Tweak respawn times for RPG and RPG ammo ( 5 -> 30 seconds )
35 Days Ago
Remove native postprocessing from renderpipeline
35 Days Ago
merge from triggerbase_exclude_layers
35 Days Ago
client compile fix
35 Days Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
35 Days Ago
Remove debug log
35 Days Ago
improved lods on io research table
35 Days Ago
Branch to test trying to gracefully sending final snapshots for owned objects when disconnecting
35 Days Ago
merge from triggerbase_exclude_layers
35 Days Ago
setup for hiding/showing third person pie models at correct times
35 Days Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
35 Days Ago
Cleaning up core code Big WIP refactor
35 Days Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
35 Days Ago
merge from io_research_table
35 Days Ago
base tree pass
35 Days Ago
vendor_listing_changes -> crafting_update
35 Days Ago
codegen
35 Days Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
35 Days Ago
PlayerController: accumulate fall distance based on actual distance travelled
35 Days Ago
Merge from tiger
35 Days Ago
Merge from main
35 Days Ago
merge to main
35 Days Ago
Updated Bee Grenade World Model Material so its not as transparent as before
35 Days Ago
Move printwipeid command into #if SERVER
35 Days Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
35 Days Ago
Merge: from main Tests: none, no conflicts
35 Days Ago
merge from wipe_id_command
35 Days Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
35 Days Ago
Merge from tiger
35 Days Ago
Added Bee Grenade 4K Textures
35 Days Ago
fixed LODs on io research table
35 Days Ago
Fix hurt state being coupled to wolf
35 Days Ago
bees -> crafting_update
35 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
35 Days Ago
Fix compile error
35 Days Ago
Show nucleus grades on hover
35 Days Ago
Merge from main