249,457 Commits over 3,959 Days - 2.63cph!

53 Days Ago
Bump up pose recipe param buffer size to 4kb
53 Days Ago
Message sending cleanup, send more than one edit per message
53 Days Ago
Update SpriteTool slightly improve grappling nograb component Pause menu Scene + Rooms
53 Days Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
53 Days Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
53 Days Ago
Fixed offset battering ram scoop
53 Days Ago
Merge from december24_art_fixes/tutorialcleanup
53 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
53 Days Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
53 Days Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
53 Days Ago
Ammo
53 Days Ago
Revert "Optimize navmesh generation by pooling generators 2.0" This reverts commit 54123afcdceb6e924eb14625985a3501f2d801e4.
53 Days Ago
merge from main
53 Days Ago
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53 Days Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
53 Days Ago
Merge from main
53 Days Ago
Optimize navmesh generation by pooling generators 2.0 This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
53 Days Ago
merge from skin-bundles-2024-11
53 Days Ago
merge from rfbroadcaster_powerloss_fix
53 Days Ago
merge from tod-dithering-disable
53 Days Ago
collider fixed on barge 3600
53 Days Ago
Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
53 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
53 Days Ago
Update player controller animation Add surface impact resource extension Use surface impacts
53 Days Ago
Leaderboard backup, run #15509
53 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
53 Days Ago
Re-run conversion tool
53 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
53 Days Ago
Merge from monument_scenes_renderlod_fix
53 Days Ago
Merge from gesturepack
53 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
53 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
53 Days Ago
Merge from main
53 Days Ago
merge from main -> biome_visuals_2
53 Days Ago
Merge from shields
53 Days Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
53 Days Ago
Fixed pickup notices spawning in the wrong place
53 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
53 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
53 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
53 Days Ago
Fixed picking up unrelated items would put away equipped shield
53 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
53 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
53 Days Ago
Disable ao
53 Days Ago
Item pickups have physics
53 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
53 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
53 Days Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
53 Days Ago
Camera intro test
53 Days Ago
Protobuf, manifest