131,447 Commits over 4,232 Days - 1.29cph!

53 Days Ago
merge from main
53 Days Ago
Charity_plushies -> main
53 Days Ago
Updated pookie bear volumes, no more pookie stacking
53 Days Ago
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53 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
53 Days Ago
boat stability work
53 Days Ago
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53 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
53 Days Ago
merge from codelock_entercode_cache
53 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
53 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
53 Days Ago
tweaks to culling distance to several prefabs
53 Days Ago
Merge from parent
53 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
53 Days Ago
anim updates for feedback notes
53 Days Ago
floating cities s2p
53 Days Ago
swapped mountable chairs left on all barges
53 Days Ago
53 Days Ago
swapped mountable chairs on floating docks
53 Days Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
53 Days Ago
merge from save272 - Staging wipe
53 Days Ago
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53 Days Ago
medical barge set dressing polish
53 Days Ago
merge from main
53 Days Ago
security prison barge set dressing polish
53 Days Ago
merge from crosshair_allocs
53 Days Ago
network++ save++
53 Days Ago
merge from meta_shift/loot
53 Days Ago
Fix crosshair allocs
53 Days Ago
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53 Days Ago
configurable states/lighting, alpha fresnel, z test with post opaque
53 Days Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
53 Days Ago
scientist_boat_ai -> naval_update
53 Days Ago
Compile fixes
53 Days Ago
Codegen after merging naval update
53 Days Ago
Merge from httpimage_cache
53 Days Ago
Fix HttpImage not working with extensionless image URLs
53 Days Ago
Fix for sound assets not being saved on config, assigned sound assets
53 Days Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
53 Days Ago
naval_update -> scientist_boat_ai
53 Days Ago
Fix compile error with our new changes
53 Days Ago
Remove a dumb 200 byte allocation on our blur step
53 Days Ago
Codegen
53 Days Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
53 Days Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets
53 Days Ago
monument event notifications sounds
53 Days Ago
simple boid behaviour in groups groups will attempt to stick together as much as possible
53 Days Ago
Add 'grouping' system: Boats can be spawned in groups If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
53 Days Ago
merge from modding_cui_merges -> main