139,631 Commits over 4,352 Days - 1.34cph!

2 Months Ago
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet
2 Months Ago
Add more navmesh blocking volumes to oilrigs
2 Months Ago
Fix scientists dying spontaneously when patrolling
2 Months Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
2 Months Ago
Updated descriptions for some naval items
2 Months Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
2 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
2 Months Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Months Ago
Update: merge old OcclusionGroup code and put it behind DisableNewOcclusionGroups switch - make DisableNewOcclusionGroups true by default, can be turned off with -enable-new-server-occlusion-groups command line arg Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
2 Months Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
2 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
2 Months Ago
Light up frames - adjusted LODs for XL and XXL versions
2 Months Ago
more wip
2 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
2 Months Ago
Update: declare a boot time switch to disable new server occlusion groups Need to bring back old logic for it, that'll be next. Tests: none, trivial change
2 Months Ago
Merge: from main
2 Months Ago
Tweaked two values to stop clipping issues we're seeing with the cannon
2 Months Ago
merge from main - added support for transparency on decal shader
2 Months Ago
Added support for decal layers on transparent surfaces on the Standard shader
2 Months Ago
stopengine_nre -> main
2 Months Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
2 Months Ago
Compile fix
2 Months Ago
Ocean WIP.
2 Months Ago
wood box added prefab for box
2 Months Ago
wood box game model and updated prefabs, ran manifest and localization
2 Months Ago
Light up frames - fixed material config and paintability
2 Months Ago
wood box placeholder textures
2 Months Ago
edited paintable reactive target animtions and transition blends on anim.controller
2 Months Ago
merge from main
2 Months Ago
Migrated deep sea ocean params to new env properties section.
2 Months Ago
Cherrypicked deep sea ocean feature to test branch.
2 Months Ago
merge from indirect_instancing
2 Months Ago
Some fixes and cleanups for the Indirect Instancing debug overlay
2 Months Ago
Codegen so domain reload works
2 Months Ago
Move CCTV processing out of a repeated update into a budgeted queue (0.05ms) Don't add cameras that are completely static to the queue as they don't actually do anything inside server tick Completely removes server cost of static cameras and limits the cost of dynamic cameras
2 Months Ago
Merge from naval_update
2 Months Ago
Switch back to the mainland view on the map screen if it closes while open
2 Months Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
2 Months Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
2 Months Ago
Subtract merge on 140788
2 Months Ago
artist_pack_dlc -> artist_dlc_ornate_frames
2 Months Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
2 Months Ago
Fixed ghost ship map markers rotation and scale
2 Months Ago
Properly support inherited SyncVars up to an infinite depth
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
2 Months Ago
Merge: from main
2 Months Ago
fix cloud weirdness when overriding weather state when playing back a demo
2 Months Ago
Clean: move OcclusionValidateGroups servervar to ServerOcclusion - codegen Tests: server compiles
2 Months Ago
more window paintable work