136,342 Commits over 4,444 Days - 1.28cph!
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
Screen zoom, focus targeting location, viewpoer + mask
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button
https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Remove debug.
Screen pos/scale tweaks
World-space monitor UI experiments. Show targeting map and locations.
Arrow prefab updates and poison arrow prefab setup
raid_window_fixes -> main
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset
Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected
Fix the recycler light being in the wrong state when entering network range
Update sharpen_vignette, radiation, and cctv RRP volumes
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Fix tugboat doors or siegetower doors not being raidable outside raid window
Glowing wallpapers - texture update second try please unity
Glowing Wallpapers - texture and config updates
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Fixed softcore modal typos
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
Change instantiate approach so the script can be removed from rack-mounted world models too
adding trolley monument blocker
merge from m16a2_bullet_eject
Converted WorldModelRackMountConfig to a PrefabAttribute.
World models no longer all have their own instance of this script at runtime.
merge rust_relay_server -> main
Add additional details to websocket connection url
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Setup postprocess render scale and change passes to use scaled buffer size
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Exporting prototype turn animations
merge rust_relay_server -> main
removed duplicated startup logic
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Use lower network range on a bunch of apartment entities / furniture
re-add stomped audio prefabs
Fixed merge from pre-merge commit
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Fixed VMO errors on server restart
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately