147,154 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Set dressing to bar area of food market
10 Months Ago
subtractive merge from 127834 - shouldnt be on main
10 Months Ago
update project gen
10 Months Ago
M15 Pistol - Added emissive to world model
10 Months Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
10 Months Ago
Improvised walkways progress
10 Months Ago
Merge from parent
10 Months Ago
Reduced AO intensity on market container mat
10 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
10 Months Ago
ResetStaticFields on BuildingManager Codegen
10 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
10 Months Ago
Try and use higher LODs in 2 cases
10 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
10 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
10 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
10 Months Ago
Fix build regarding AssetDatabase
10 Months Ago
Fix build error about missing TerrainTools
10 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
10 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
10 Months Ago
Update changelog
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
10 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
10 Months Ago
Merge from main
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
merge from new_menu2/uishadows_optim
10 Months Ago
merge from fix_terrain_hole_clipping
10 Months Ago
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10 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
10 Months Ago
put foregroundfog shader in bundle
10 Months Ago
merge from brightnessfix
10 Months Ago
merge from main
10 Months Ago
Very minor tweak to underground after the shading formula fix.
10 Months Ago
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10 Months Ago
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10 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
10 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
10 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
10 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
10 Months Ago
Fixed social context menu appearing under the friend list
10 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
10 Months Ago
Tagged 2 TrueShadows missing their update group
10 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
10 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well