reporust_rebootcancel

159,134 Commits over 4,597 Days - 1.44cph!

2 Years Ago
Trigger fixes. Remove log spam.
2 Years Ago
merge from main
2 Years Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
2 Years Ago
Update: move TreeEntityEditor closer to Resource Editor folder It was in a generic editor folder previously, and we have a specialized folder now Tests: loaded up swamp_a monument and checked gizmos still draw
2 Years Ago
Optim: Replace TreeEntity.Update with a an editor-only renderer - Handled by an EditorTool(work in progress, doesn't track all changes to the scene) This wins back 16ms on a 6k world in editor. Tests: Loaded swamp_a scene from a cold start, was able to see trees. Started 6k procgen map, fps was better.
2 Years Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
2 Years Ago
Merge from copypaste -> main
2 Years Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
2 Years Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
2 Years Ago
second noise layer for coverage
2 Years Ago
Adding new player anims
2 Years Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
setup admire anim for metal shield
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
2 Years Ago
merge from kayak_perf_fix
2 Years Ago
merge from icesheet_fix
2 Years Ago
Merge: from main Tests: none
2 Years Ago
merge from oases_topology_fixes
2 Years Ago
merge from optimize_hbhf
2 Years Ago
merge from voice_chat_cctv
2 Years Ago
Merge from main
2 Years Ago
merge from nuking_old_cliffs_in monuments
2 Years Ago
merge from main
2 Years Ago
Large surface tuning
2 Years Ago
Merge from main
2 Years Ago
Iterating. Large wall variant.
2 Years Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
2 Years Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
2 Years Ago
Set 600/1000 items to a sensible default era
2 Years Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
2 Years Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
2 Years Ago
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2 Years Ago
Remove 'radioactivity changed' editor log
2 Years Ago
radioactive_changed_removal -> main
2 Years Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
2 Years Ago
Add new anims to wolf
2 Years Ago
Mods for surface mounted explosions.
2 Years Ago
Adding new v3 anim folder to playerUpdate branch
2 Years Ago
Merge from analytics_add_persistent_work_queue
2 Years Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Years Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
2 Years Ago
Fix server build error
2 Years Ago
report_copy_steamid -> main
2 Years Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
2 Years Ago
The wolf can now lie down or scratch its ears instead of just standing still