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128,269 Commits over 4,109 Days - 1.30cph!

3 Months Ago
Added and updated more floor wallpaper materials for testing
3 Months Ago
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3 Months Ago
merge from vehicle_trigger_damage_fixes
3 Months Ago
missing prefab
3 Months Ago
Network flash effect Minor prefab changes
3 Months Ago
configured LootContainer damage for modular cars and bikes
3 Months Ago
tier 3 boat steering wheel blockout
3 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
3 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
3 Months Ago
Added a usable flash to the instant camera
Rin
3 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
3 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
3 Months Ago
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3 Months Ago
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3 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from building_los_fix
3 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
3 Months Ago
merge from main
3 Months Ago
merge from hbhf_adjustablerange
3 Months Ago
Code cleanup, formatting
3 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
3 Months Ago
Male lods
3 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
3 Months Ago
Merge from emoji_player_lookup_fix
3 Months Ago
Fixed a pointless player lookup in emoji ownership check
3 Months Ago
Merge from industrial_crafter_5_slot
3 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
3 Months Ago
large sail blockout update
3 Months Ago
phrases
3 Months Ago
Rifle view model anim updates and added missing .viewmodel content
3 Months Ago
merge from swapseat_binds
3 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
3 Months Ago
merge from jungle_update_improvements
3 Months Ago
merge from rustige_egg_g_naming
3 Months Ago
merge from lr_deploy_speedup
3 Months Ago
merge from HealthOreTeaToken
3 Months Ago
merge from catpiedesc
3 Months Ago
merge from tea_time
3 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
3 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
3 Months Ago
Do not update indirect instancing system when scene is loading
3 Months Ago
Do not update indirect instancing system when scene is loading
3 Months Ago
wip changes
3 Months Ago
New Bootstrap page
3 Months Ago
Bind menu now supports multi key binds
3 Months Ago
bee_lifetime_reduction -> main